GPU Software Development Engineer

18 Minutes ago • 4 Years + • $139,540 PA - $197,000 PA
Graphics Engineer

Job Description

Develop and validate software for Intel GPUs, covering the entire stack from firmware and device drivers to APIs and application layers. This role focuses on driving Graphics Software feature health post-silicon, managing end-to-end graphics usage with emphasis on concurrency, reliability, stress, and interoperability, especially in content creation and AI. Responsibilities include developing advanced machine learning/deep learning and media workloads, triaging test failures, and designing system-level software for future platforms.
Good To Have:
  • Strong quantitative, analytical, and problem-solving skills.
Must Have:
  • Drive Graphics Software feature health post-silicon, focusing on functionality, power, and performance.
  • Understand feature architecture and manage end-to-end graphics usage, emphasizing concurrency, reliability, stress, and interoperability.
  • Develop and enable advanced machine learning/deep learning and media workloads on next-generation graphics platforms.
  • Triage and debug end-to-end test failures, collaborating with software and hardware teams.
  • Provide feedback to implement upcoming graphics features in unreleased operating systems.
  • Design, develop, and implement graphics system-level software for future platforms.
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or related STEM field with 4+ years of experience.
  • Experience in Windows OS and X86 CPU architectures.
  • Understanding of Intel GPU hardware architecture.
  • GPU software development, validation, and Kernel-level experience.
  • Knowledge in Graphic drivers focusing on functionality, power, and performance.
  • Proficiency in programming languages C and C++.
Perks:
  • Competitive pay
  • Stock options
  • Bonuses
  • Health benefits
  • Retirement plans
  • Vacation

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Job Details:

Job Description:

Role Overview:

Develop and validate software for Intel GPUs, covering the entire stack from firmware and device drivers to APIs and application layers. This may also include tools, infrastructure, and technologies for developing, profiling, optimizing, and productizing Intel GPUs or graphics/GPGPU software solutions.

Key Responsibilities:

  • Drive Graphics Software feature health post-silicon, focusing on functionality, power, and performance from an end-to-end perspective.
  • Understand feature architecture and manage end-to-end graphics usage, emphasizing concurrency, reliability, stress, and interoperability, particularly in content creation and AI.
  • Scale across display, media, 3D, compute, and power conservation, with a focus on user experience. Requires deep knowledge of OS architecture, GEN graphics architecture, graphics driver software architecture, and power/performance goals.
  • Develop and enable advanced machine learning/deep learning and media workloads on next-generation graphics platforms.
  • Triage and debug end-to-end test failures, collaborating with software and hardware teams to resolve issues.
  • Provide feedback to implement upcoming graphics features in unreleased operating systems, ensuring hardware and software functionality and performance on future platforms.
  • Design, develop, and implement graphics system-level software for future platforms.

Ideal Candidate Traits:

  • Strong quantitative, analytical, and problem-solving skills.

Qualifications:

To be initially considered for this position, you must meet the minimum qualifications listed below. Preferred qualifications are additional and can help identify top candidates.

Minimum Qualifications:

  • Education:
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related STEM field with 4+ years of relevant experience.
  • OR Master's degree in the same fields with 2+ years of relevant experience.
  • Experience must be in:
  • Windows OS and X86 CPU architectures.
  • Understanding of Intel GPU hardware architecture.
  • GPU software development, validation, and Kernel-level experience
  • Knowledge in Graphic drivers focusing on functionality, power, and performance
  • Programming languages C and C++.

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Primary Location:

US, California, Folsom

Additional Locations:

Business group:

The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them.

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits:

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here:

https://intel.wd1.myworkdayjobs.com/External/page/1025c144664a100150b4b1665c750003

Annual Salary Range for jobs which could be performed in the US:

$139,540.00-$197,000.00

Salary range dependent on a number of factors including location and experience.

Work Model for this Role

This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.

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