About us
Hi, we are Ten Square Games, and we live games! No, not a typo - but a level up from loving! We are on a mission to give players excellent outdoor experiences on their mobiles. With global hits such as Fishing Clash, we know how to make the best of technology, fun, and fair play. With 44 million users and 300+ people on board, we keep growing and learning, and we have an insatiable hunger for the next success. If you also like to explore the unknown and know how to own it, we want to work with you!
You can find our full story here.
What is this job all about?
We’re currently looking for a Junior Economy Designer. If you have a solid foundation in math, enjoy solving problems, understand game design principles, and are proficient with essential tools like Excel, don't hesitate to apply. Your professionalism is valued here!
What will you be doing?
Manage and design challenging and satisfying events and activities for players;
Develop and improve the current formula of in-game events based on collected data;
Define new goals to enhance live ops strategy and scheduled in-game events;
Create new, efficient methods of monetization and optimize revenue;
Define the monthly sales strategy and plan promotions to maximize virtual goods revenue;
Analyze game metrics to identify opportunities for optimizing performance, including conversion, retention, churn, and customer lifetime value (CLV);
Be passionate about your game’s design, seeking to understand its place in the market and how it appeals to players by being one of them;
Use references from our competitors and other games to improve live operations;
Seek knowledge from both inside and outside the company to further your understanding of design and event development.
What are we looking for?
Math & Economy Skills:
Knowledge of mathematics (especially combinatorics & probabilities);
Willingness to learn widely-used mathematical concepts (e.g., distributions, regressions).
Analytical Skills:
Ability to track KPIs for live operations and other statistics;
Awareness of the goals to be achieved;
Ability to suggest possible solutions based on data.
Design Skills:
Understanding of free-to-play design principles (monetization, pacing, live game best practices, etc.);
Ability to work with other designers and analysts;
Ability to think about the user experience from a mathematical perspective.
Tools:
Proficiency in Excel/Google Sheets for processing calculations;
Ability to read graphs/dashboards to find necessary data for live operations analysis.
Mindset:
Ownership and proactiveness;
Ability to quickly adapt to business changes;
Thrive under time pressure;
Effective organization and prioritization of tasks.
Amaze us with:
Knowledge of GIT;
Knowledge of Unity.
We know fitting all our criteria might be hard, as they describe the perfect candidate. However, we know nobody's perfect, so even if you don't fulfill one or two requirements, please apply anyway! We want to get to know you and see if you fit the bill.
What do we offer in return?
We are all about our games. We live them and want to create the best product for our players. To do that we need only the best people, and we know that we need to give, in order to receive. We believe that work is much more than benefits, although we have quite a few of those. But you can also count on us, grow with us, be sure to get a free hand to test, learn and improve and most of all you will have a direct impact on the product and the company.
How to provide global players with the best online entertainment? Ask us!
We are Ten Square Games and we specialize in free-to-play hobby games. Our flagship title is Fishing Clash - one of the world's most popular 3D simulators. Other products let you enjoy e.g. a realistic animal chase and flying high in the sky. We strive to give gamers the most excellent outdoor experience on their mobiles, so we continuously improve our products and expand our portfolio.
It is possible thanks to 350 experts we hire in two studios located in Poland and Italy.
In just ten years, we grew from a small tech-enthusiasts team to one of the top-quoted game dev enterprises listed on the Warsaw Stock Exchange that brought nearly EUR 127 million revenue in 2020.
A part of these earnings is regularly redistributed to society as we actively solve relevant community problems as a member of various sustainability initiatives e.g. United Nations Global Compact or Tech To The Rescue.
We create a talent-first workplace with a solid feedbacking culture where people are given autonomy and ownership over their domains. It helps us stay creative and daring to explore. Always!