Lead Technical Artist New IP

4a games

Job Summary

4A Games is seeking a Lead Technical Artist to contribute significantly to creating dynamic video game environments. This role involves leading a team, setting objectives, providing feedback, and fostering open communication. The Lead Technical Artist will collaborate with team leads to develop art production processes, optimize content for performance, and participate in technology roadmaps and recruitment. The position requires balancing creative vision with technical constraints and solving complex technical art issues.

Must Have

  • Lead and mentor a team of technical artists
  • Develop and optimize art production processes and technologies
  • Balance creative vision with technical budget constraints
  • Optimize game content for memory and performance
  • 6+ years of technical art experience
  • Shipped at least one AAA console title in a technical art role
  • Proficiency in 3D graphics software like 3DS Max, Maya, with advanced scripting
  • Knowledge of data management software (Perforce) and GPU hardware
  • Scripting/programming skills (MaxScript, Python, C Sharp)
  • Strong communication and time management skills

Good to Have

  • Scripting skills (Python, C++)
  • Experience creating physical, fluid, and gas simulations
  • A passion for playing games
  • Following latest trends and research on software for future tools

Perks & Benefits

  • Comprehensive benefits package available

Job Description

RESPONSIBILITIES

  • Plan, prioritize, and set inspiring objectives for your team members all year long.
  • Provide team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small.
  • Communicate with impact and promote an open dialogue within the team.
  • Empower team members with clear expectations and hold them accountable for their key results;
  • Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources.
  • Maintain a balance between the creative vision of the projects and the technical budget restraints.
  • Be aware of potential risks to the project and bring them to the attention of the management.
  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise.
  • Optimize content for memory and performance gains.
  • Participate in the development of technology road maps for the specific needs of the project.
  • Be involved in the development and rendering of artwork, models, animations, and textures when required.
  • Participate in recruitment processes.

REQUIREMENTS

  • +6 years of experience in technical art or other relevant experience.
  • Bachelor’s degree in Art, Design, Technical discipline, or other relevant training.
  • Shipped at least 1 game in a technical art role; preferably full cycle on a ‘AAA’ console title.
  • Experience in 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level.
  • Excellent time management and prioritization skills.
  • Excellent interpersonal and communication skills.
  • Knowledge of data management software (such as perforce) and different hardware architectures.
  • Knowledge of compression formats directly supported by GPU hardware.
  • Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.
  • Knowledge of platform strengths and limitations.
  • Good knowledge of multiple art and animation pipelines.
  • Technical proficiency in areas of 2D and 3D art.
  • Fluency in English language.
  • Procedural open world content generation.

Preferences

  • Scripting skills e.g. Python, C++, etc.
  • Experience creating physical, fluid, and gas simulations.
  • A passion for playing games.
  • Following latest trends and doing research on software to develop a plan for future tools and processes.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

13 Skills Required For This Role

Timeline Management Communication Data Analytics Budget Management Rendering 3ds Max Cpp Talent Acquisition Game Texts Maxscript Python Perforce Maya

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