Procedural Artist (PCG)

welevel

Job Summary

We are looking for a Procedural Artist (PCG) to drive the development of procedural tools and workflows for large-scale world generation, biome creation, and procedural assets for our AAA survival city-building RPG, Solid River. You will collaborate with artists, engineers, and designers to create rich, dynamic, and immersive environments, ensuring artist-friendly and technically robust world-generation pipelines.

Must Have

  • Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures.
  • Develop custom Houdini, Unreal Engine, or in-house tools to automate asset creation and terrain generation.
  • Work closely with environment artists and level designers to refine procedural content workflows and maintain artistic quality.
  • Optimize performance and memory usage for large-scale procedural worlds.
  • Ensure seamless integration between handcrafted and procedurally generated content.
  • Collaborate with the engineering team to define technical requirements and develop scalable solutions.
  • Provide mentorship and guidance to junior team members in procedural content creation.
  • 3+ years of experience as a Technical Artist in game development, with a focus on procedural content generation.
  • Deep expertise in Unreal Engine and procedural workflows.
  • Strong understanding of world-building techniques, landscape generation, and instancing methods.
  • Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
  • Solid programming/scripting skills in C++ or HLSL.
  • Familiarity with shader development and performance optimization for large environments.
  • Strong artistic sense and ability to balance procedural generation with creative direction.
  • Ability to debug and optimize complex pipelines.
  • Fluent in English.

Good to Have

  • Experience with AI-driven procedural content generation.
  • Knowledge of Substance Designer.
  • Knowledge of SpeedTree.
  • Understanding of multiplayer and networking considerations for procedural worlds.
  • Background in open-world game development or sandbox survival games.
  • Experience with Voxel Plugin.

Perks & Benefits

  • Inspiring work environment in central Munich.
  • Diverse, motivated, and international team.
  • Competitive compensation and benefits package.
  • Work with the latest tools and technologies.
  • Work on a groundbreaking AAA survival city-building game.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Job Description

Why us?

welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.

Your Role

We’re looking for a Procedural Artist (PCG) to help push the boundaries of large-scale world generation, biome creation, and procedural assets. If you thrive at the intersection of art and technology and have a passion for crafting vast, immersive environments, we’d love to hear from you!

As a Procedural Artist, you will drive the development of procedural tools and workflows to create rich, dynamic worlds for our survival city-building RPG. You will collaborate closely with artists, engineers, and designers to ensure our world-generation pipelines are both artist-friendly and technically robust.

Responsibilities

  • Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures.
  • Develop custom Houdini, Unreal Engine, or in-house tools to automate asset creation and terrain generation.
  • Work closely with environment artists and level designers to refine procedural content workflows and maintain artistic quality.
  • Optimize performance and memory usage for large-scale procedural worlds.
  • Ensure seamless integration between handcrafted and procedurally generated content.
  • Collaborate with the engineering team to define technical requirements and develop scalable solutions.
  • Provide mentorship and guidance to junior team members in procedural content creation.

Requirements

  • 3+ years of experience as a Technical Artist in game development, with a focus on procedural content generation.
  • Deep expertise in Unreal Engine and procedural workflows.
  • Strong understanding of world-building techniques, landscape generation, and instancing methods.
  • Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
  • Solid programming/scripting skills in C++, or HLSL.
  • Familiarity with shader development and performance optimization for large environments.
  • Strong artistic sense and ability to balance procedural generation with creative direction.
  • Ability to debug and optimize complex pipelines.
  • Fluent in English; German is a plus.
  • Onsite position.

Nice to have

  • Experience with AI-driven procedural content generation.
  • Knowledge of Substance Designer, SpeedTree, or other procedural tools.
  • Understanding of multiplayer and networking considerations for procedural worlds.
  • Background in open-world game development or sandbox survival games.
  • Experience with Voxel Plugin

What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

8 Skills Required For This Role

Shader Development Cpp Unreal Game Texts Networking Houdini Multiplayer Hlsl

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