Senior Animator (m/w/d)

7 Months ago • 5 Years + • Animation

Job Summary

Job Description

Senior Animator with 5+ years experience in game industry creating high-quality keyframe animations, integrating motion-capture animations, working with Unreal Engine 5, and collaborating with designers.
Must have:
  • Keyframe Animation
  • Motion Capture
  • Unreal Engine 5
  • Game Animation
Good to have:
  • 3DS Max & CAT
  • Movella XSENS
  • Motionbuilder
  • Cinematics
Perks:
  • Remote Work
  • Learning & Development

Job Details

About the job

Start date: immediately

Who we are:

Deck13 Interactive GmbH, founded in 2001, is one of the leading game video developers in Germany in the heart of Frankfurt. In 2020 Deck13 was acquired by PulluP Entertainment, one of Europe’s leading video game publishers.

Deck13 is a leading PC and console video game development studio renowned for its high-quality, immersive gaming experiences. With a dedicated team of around 100 talented professionals, we strive to push the boundaries of creativity and innovation in the gaming industry. We are committed to delivering unforgettable gaming experiences such as “Lords of the Fallen” (2014), “The Surge”, “The Surge 2” and “Atlas Fallen” that captivate players around the world.

To continue our success story, we are now looking for you to join our team as our new Senior Animator (m/w/d).

Responsibilities:

  • Create and maintain high quality key frame animations (weight, body mechanics, timing, and facial expression)
  • Integrate and clean up motion-captured animations and adapt them to the defined animation style and parameters
  • Work with lead animator to ensure timely completion of tasks at the desired quality bar
  • Collaborate proactively with other Animators and different departments to create a cohesive vision and experience
  • Troubleshoot and solve animation issues with all disciplines
  • Work closely with designers to implement animations into the game engine


Requirements:

  • A passionate Animator with a very good eye for motion, art and design
  • 5+ years of experience in the games industry
  • Experience with combat and gameplay animations on basis of keyframe or motion-capture techniques
  • A strong showreel or online portfolio showcasing previous work and experience
  • Experience in Unreal Engine 5 and Experience working with game engines and game animation implementation with the ability to adapt to technical dependencies and limitations
  • Wanting to contribute to the animation vision and direction of the project by showing excellent organizational, teamwork, and communication skills
  • Open to constructive feedback and willingness to contribute to an iterative process
  • Expert knowledge of basic principles of animation and knowledge of skinning/rigging best practices
  • Strong staging skills with focus on expressive and dynamic posing
  • A positive, solution oriented mindset as well as a Excellent communication and interpersonal skills to assist a varied team; Good command of English language


Bonus Points:

  • Knowledge of 3DS Max & CAT, experience with physics and/or experience with Cinematics
  • Experienced with the Movella XSENS system and XSENS Metagloves or similar Tracking Suits
  • Knowledgeable in Motionbuilder
  • Strong communication skills with business partners and outsourcers


What you can expect from us:

We want to put our employees at the core of everything we do. This means creating the conditions that allow our employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.

To achieve this, we offer:

  • Great, modern office in the heart of Frankfurt (close to Grüneburgweg)
  • Free language courses
  • Monthly allowance for remote working and fitness studio
  • Monthly allowance for the Deutschlandticket
  • Probonio voucher available tax-free every month
  • Free access to a online mental health platform (Mindsurance)
  • Career growth and development with a yearly learning & development budget
  • Remote Work within Germany + 30 days remote work abroad per year
  • 28 days of paid vacation plus 24th and 31st of December free
  • Participation in our bonus system after the first shipped project

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