Senior Combat Designer

1 Month ago • All levels • Combat Design

Job Summary

Job Description

Flix Interactive is seeking a highly skilled Senior Combat Designer to design and refine engaging combat experiences for their game. This role involves working closely with cross-functional teams to create intuitive, immersive, and rewarding combat systems. The ideal candidate will have deep experience in both first-person shooter and third-person melee combat systems, across PvE and PvP environments. Responsibilities include developing, prototyping, and iterating on core combat mechanics, designing and balancing combat features, and ensuring combat systems align with the overall game vision. The role also involves collaborating with various teams to ensure cohesive interactions, participating in playtests, and using data-driven decision-making to optimize combat. The position is based in the UK and offers remote work options.
Must have:
  • Proven track record of combat design contribution with published title portfolio
  • Strong familiarity with game engines (Unreal Engine, Unity) and combat prototyping tools
  • Deep understanding of FPS and third-person melee combat mechanics
  • Excellent communication and collaboration skills with cross-functional teams
  • Strong analytical and problem-solving skills with a data-driven approach
  • Keen understanding of player psychology and engagement
  • Strong attention to detail and commitment to quality
Good to have:
  • Experience working on AAA titles or high-profile projects
  • Familiarity with various combat-focused game genres (action RPGs, fighting games, FPS, third-person action)
Perks:
  • Private healthcare
  • Additional time off over Christmas
  • Bonus scheme
  • Team outings and events
  • Summer BBQ + Festive party

Job Details

UK Remote or West Midlands Based – Birmingham / Full-Time, Contract

Please Note: We welcome applicants that prefer to work from home, so please get in touch!

Role and Purpose:

We are seeking a highly skilled and experienced Senior Combat Designer to join our team. In this role, you will be responsible for designing and refining engaging, responsive, and challenging combat experiences that are central to our title’s gameplay. You’ll work closely with cross-functional teams including design, animation, and engineering to ensure that our combat systems are intuitive, immersive, and rewarding for players.

This position is ideal for someone who is not only passionate about combat design but also dedicated to enhancing player experience through innovative mechanics and gameplay systems. The ideal candidate will have deep experience in both first-person shooter (FPS) and third-person melee combat systems, across both PvE and PvP environments.

Responsibilities:

  • Develop, prototype, and iterate on core combat mechanics, including player controls, enemy AI, and weapon systems.
  • Design and balance combat features such as character abilities, weapon interactions, combo systems, and difficulty scaling.
  • Ensure that combat systems align with the overall game vision and enhance the player’s experience and engagement.
  • Design and implement combat systems for first-person ranged and melee combat, as well as third-person melee combat, ensuring fluidity, responsiveness, and depth.
  • Work closely with game designers, level designers, animators, and engineers to ensure cohesive and polished combat interactions.
  • Participate in cross-functional reviews and playtests, providing actionable feedback and refining combat elements to achieve high-quality gameplay.
  • Collaborate with the narrative and audio teams to ensure that combat feels immersive and is well-integrated into the game’s world and story.
  • Conduct regular playtests to gather feedback, identify issues, and drive iterative improvements in combat mechanics.
  • Analyse player data and feedback to balance combat elements, ensuring that difficulty, responsiveness, and pacing align with player expectations.
  • Use data-driven decision-making to optimise and adjust combat mechanics, AI behaviours, and damage models for an engaging and fair experience.
  • Implement combat mechanics and prototypes using industry-standard tools and engines (e.g. Unity, Unreal Engine).
  • Collaborate with the engineering team to address technical challenges and ensure smooth gameplay experiences.
  • Create and maintain thorough design documentation for combat systems, detailing mechanics, user inputs, and design intentions.
  • Stay up to date with current trends and best practices in combat design, especially in genres similar to our projects.
  • Propose new and innovative approaches to combat that differentiate our games and enhance player satisfaction.
  • Contribute to a culture of creativity and experimentation, encouraging the team to explore unique ideas in combat design.

Requirements:

  • Proven track record of successful combat design project contribution. Portfolio can demonstrate expertise in designing combat mechanics for at least one published title.
  • Strong familiarity with game engines (e.g. Unreal Engine, Unity) and combat prototyping tools, as well as a working knowledge of scripting and/or visual scripting.
  • Deep understanding of combat mechanics, including first-person shooters, third-person melee combat, enemy behaviours, AI design, player abilities, and controls.
  • Excellent communication and collaboration skills, with a proven ability to work effectively with cross-functional teams.
  • Strong analytical and problem-solving skills, with a data-driven approach to balancing and optimising combat systems.
  • A keen understanding of player psychology and engagement, with the ability to design combat that is both challenging and satisfying for players.
  • Strong attention to detail, with a commitment to delivering polished, high-quality combat experiences.

Desirable Skills:

  • Experience working on AAA titles or high-profile projects.
  • Familiarity with various combat-focused game genres (e.g. action RPGs, fighting games, first-person shooters, third-person action games) and a broad knowledge of combat mechanics in those genres.

Application & Portfolio:

Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

What We Offer

Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development.

We also offer the following:

  • Private healthcare.
  • Additional time off over the Christmas period on top of standard holidays.
  • Bonus scheme.
  • Team outings and events.
  • Summer BBQ + Festive party.

If you have the drive and skills for making games and think you have what it takes to work within our team then we’d love to hear from you.

For more information visit our site – Flix Interactive

Alternatively, call our recruitment team on – 01527 958 177

GDPR COMPLIANCE – WHEN APPLYING FOR THIS JOB YOU’RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY.
YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL INFO@FLIXINTERACTIVE.COM. YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL.
PLEASE NOTE – IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY.

Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry.

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About The Company

Flix started in 2012 with a few developers in a house near the small town of Barnt Green. We are now 100+ developers based just outside of Birmingham and full-time working from home! Thanks to the great team we have here at Flix the studio has developed a culture of supportive growth that reflects the passion and determination to create incredible games.

Birmingham, England, United Kingdom (Remote)

Birmingham, England, United Kingdom (Remote)

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