Senior Technical Artist - Unity

2 Months ago • Upto 10 Years • Technical Art • 3D Art

About the job

Job Description

Senior Technical Artist specializing in real-time rendering for immersive virtual experiences. Must have Unity3D expertise, shader development, and proficiency in 3D DCCs like Maya, Max, or Houdini. Strong understanding of optimization techniques for low-end hardware is crucial.
Must have:
  • Unity3D Expertise
  • Shader Development
  • 3D DCCs Proficiency
  • Optimization Techniques
Good to have:
  • Mobile VR Experience
  • Unity Visual Scripting
  • Xcode Development
  • Asset Pipeline Tooling
Perks:
  • Hybrid or Remote
  • Cutting-edge Technology
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We are on the lookout for a talented Senior Technical Artist with specialties in real time rendering.

You will be supporting our MR projects which aim to push the limit of what's visually possible in immersive virtual experiences. You will be comfortable working with common nodal interfaces or shader code to develop performant, scalable solutions to meet the creative goals of the project. Strong skills in material and lighting set up or character animation are welcome as well as skills at communicating with artists on the appropriate workflows to achieve the desired results.

You will be

  • Helping the Art Directors define the look and feel of real time rendered projects

  • Design and propose solutions to meet creative challenges that are also performant and scale well

  • Produce efficient shaders that respond to light and camera in a way that achieves the creative vision of the projects

  • Coordinate with the technical team to integrate materials and lighting in Unity

highly proficient in

  • Unity3D and programming for 3D DCCs like Maya, Max, Houdini

  • Optimisation techniques for real time rendering on low end hardware

  • Animation programming (interpolation, motion constraints, deformation) OR

  • Shader development in HLSL/GLSL, ShaderGraph, Unreal Material Editor

comfortable with one or more of

  • Workflows in traditional 3d DCC Applications (Maya/3dsMax/Houdini/Blender)

  • Procedural texture authoring tools like Substance Designer, Quixel Suite

  • Texture painting applications like Substance Painter

  • Sculpting and painting applications such as ZBrush, Mudbox

  • Traditional 2D authoring applications such as Photoshop.

bonus skills

  • Mobile VR (ie Quest or Apple Vision Pro) and AR experience

  • Unity visual scripting

  • Xcode development, Swift UI, Reality Composer

  • 3D modelling and asset development at scale

  • Asset pipeline tooling and development

  • C# and/or C++ and/or python

With a passion for experimenting with the latest technology and a portfolio of exciting, visually complex and inspirational work.

📍 Location: Hybrid or fully remote! Europe time zone hours. 

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About The Company

Based in London, LA and Sydney, we make talked about work in film and interactive media. Be it handcrafted or high-tech, we create heartfelt stories and experiences that transform brands and engage audiences through the power of entertainment and culture.


Our world-class roster of directing talent is backed by our 180-seat studio and team of experienced production staff, creative thinkers, animators, technical directors, coders, illustrators, designers and makers. A rostrum room, green screen shooting studio, edit suite, render farm, craft and electronic workshop further allow us to do everything in-house.


Our work includes Academy Award nominated animation, Grammy nominated music videos, D&AD black pencil and triple Cannes Grand Prix winning commercials and D&AD white pencil, Lovie and Webby winning digital and immersive experiences. 


http://www.nexusstudios.com

Follow us @nexusstories and @talentednexus

Like us: https://www.facebook.com/nexusstorystudio/

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