Latency Handling
- NetworkTransform.Interpolate: Smooth movement
- TeleportThreshold: Handle lag spikes
- InterpolationDelay: Buffer for smoother sync
- SynchronizePhysics: Keep physics in sync
Bandwidth Management
- EnableNetworkVariableCompression: Reduce data size
- MaxReceiveEventsPerTickRate: Limit incoming packets
- MaxSendQueuesPerTickRate: Control outgoing data
- EnsureMessageOrder: Trade consistency for speed
Connection Management
- ConnectionApproval: Control who joins
- MaxConnections: Limit player count
- ReceiveTimeoutMS: Disconnect handling
- OnClientDisconnectCallback: Auto-reconnection
RPCs (Remote Procedure Calls)
- ServerRpc: Client-to-server commands
- ClientRpc: Server-to-client updates
- RequireOwnership: Security control
Critical Optimization Tips:
- Lower tick rates for less critical updates
- Use unreliable transport for position updates
- Enable compression for bandwidth savings
- Implement client-side prediction
- Handle disconnections gracefully