Build Pipeline

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Unity Cheat Sheet: #37

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Unity's Build Pipeline isn't just about hitting the build button. It's your gateway to shipping games that actually work across platforms.

Core Build Components:

Basic Build Operations

  • BuildPlayer: Main command to create your game executable
  • BuildTarget: Select your platform (iOS, Android, PC)
  • BuildOptions: Configure how your build works
  • Scene Management: Control what gets included
  • Output Path: Where your build lands

Latency Handling

  • NetworkTransform.Interpolate: Smooth movement
  • TeleportThreshold: Handle lag spikes
  • InterpolationDelay: Buffer for smoother sync
  • SynchronizePhysics: Keep physics in sync

Bandwidth Management

  • EnableNetworkVariableCompression: Reduce data size
  • MaxReceiveEventsPerTickRate: Limit incoming packets
  • MaxSendQueuesPerTickRate: Control outgoing data
  • EnsureMessageOrder: Trade consistency for speed

Connection Management

  • ConnectionApproval: Control who joins
  • MaxConnections: Limit player count
  • ReceiveTimeoutMS: Disconnect handling
  • OnClientDisconnectCallback: Auto-reconnection

RPCs (Remote Procedure Calls)

  • ServerRpc: Client-to-server commands
  • ClientRpc: Server-to-client updates
  • RequireOwnership: Security control

Critical Optimization Tips:

  • Lower tick rates for less critical updates
  • Use unreliable transport for position updates
  • Enable compression for bandwidth savings
  • Implement client-side prediction
  • Handle disconnections gracefully

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