Roadmap: Game Dev

I was scared to become a Game Developer! Why?


Because I didn't know how to become one!

It started with a small project in C++ and a lot of uncertainties.


Game Dev can still be as haunting as it was decades ago,

so here is a Roadmap to create clarity.

Core Paths:

  1. Programming Languages
  2. Game Engines
  3. Game Mathematics & Physics

Programming Foundation:

  1. C++: Memory Management, STL, Move Semantics
  2. C#: Properties, GC, Events, Async/Await
  3. Design Patterns: MVC, Singleton, Observer, Factory

Game Engine Mastery:

  1. Unity: MonoBehaviour, Prefabs, Cinemachine
  2. Unreal: Blueprints, Material Graph, Niagara
  3. Core Systems: Physics, Animation, Rendering Pipeline

Mathematics & Physics:

  1. Linear Algebra: Vectors/Matrices
  2. Geometry & Transformations
  3. Physics: Kinematics, Collisions, Rigid Bodies

Advanced Topics:

  1. Multiplayer & Networking
  2. Graphics Programming: OpenGL/Vulkan
  3. Performance Optimization
  4. Client-Server Architecture

⚠️ WARNING:

Don't try to learn everything at once!

Start with ONE programming language (C++ or C#)

Master ONE engine (Unity or Unreal)

Build projects that gradually increase in complexity


Pro Tip:

Focus on fundamentals before diving into specialized areas.

Each concept builds on the previous one.

Practice with real projects, not just tutorials.

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