Core Paths:
- Programming Languages
- Game Engines
- Game Mathematics & Physics
Programming Foundation:
- C++: Memory Management, STL, Move Semantics
- C#: Properties, GC, Events, Async/Await
- Design Patterns: MVC, Singleton, Observer, Factory
Game Engine Mastery:
- Unity: MonoBehaviour, Prefabs, Cinemachine
- Unreal: Blueprints, Material Graph, Niagara
- Core Systems: Physics, Animation, Rendering Pipeline
Mathematics & Physics:
- Linear Algebra: Vectors/Matrices
- Geometry & Transformations
- Physics: Kinematics, Collisions, Rigid Bodies
Advanced Topics:
- Multiplayer & Networking
- Graphics Programming: OpenGL/Vulkan
- Performance Optimization
- Client-Server Architecture
⚠️ WARNING:
Don't try to learn everything at once!
Start with ONE programming language (C++ or C#)
Master ONE engine (Unity or Unreal)
Build projects that gradually increase in complexity
Pro Tip:
Focus on fundamentals before diving into specialized areas.
Each concept builds on the previous one.
Practice with real projects, not just tutorials.