✦ AI Job Summary
Must have: Shipped AAA Title, Motionbuilder Expertise, Animation Principles, Game Engine Experience
Good to have: Creature Animation, Motion Capture Data, MachineGames Titles, CryEngine/Unreal
Overview
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
- Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
- Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
- Work with all disciplines to develop content implementation tools, technology, and workflow.
- Identify, communicate, and help resolve animation related issues quickly and efficiently.
- Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
- To do quick blockouts for gameplay tests.
- Collaborate with animators and other disciplines to create a cohesive vision and experience.
- Troubleshoot and solve animation issues with all departments.
- Implement animation assets into game engine and iterate as needed.
Qualifications
- Shipped at least 1 AAA title and been part of a full development cycle.
- Technical experience working with game engines and game animation implementation.
- Expert level knowledge of Motionbuilder and experience in editing motion capture data.
- Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
- Strong communication and teamwork skills.
- Passion for video games and especially for first-person immersive games.
- Receptive to direction, constructive feedback, and willingness to work through an iterative process.
- Adapt to technical dependencies and engine limitations.
- Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
- Basic knowledge of Maya.
- Sample Work Required - Demo reel should include examples of previous animation work.
Preferred Skills
- Experience in animating creatures, animals, robots and other non-human characters.
- Bachelor’s degree in Art, Animation or Game Development.
- Strong familiarity with MachineGames' titles.
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