The role
As a Lead Level artist at Sharkmob, you will be a part of a passionate team working on an ambitious new IP. Working immediately under the Art Manager and in close working with the production team you will support your team with your senior technical experience and oversee:
Responsibilities
Delivery of high-quality environments that meet the visual standards of the project.
Collaboration with the tech and level design teams to define and maintain environment content pipelines and work.
Communication with internal artists and external outsourcing vendors.
Collaboration with the extended team to drive our project forward with exciting ideas.
Hiring and development of yourself and those around you.
Working closely with the Art Director and Concept Artists to develop and maintain a consistent visual direction.
Working closely with the production team to inform our project timelines.
Requirements
Shipped at least one AAA game from end-to-end as a Lead Level artist.
Experience managing and mentoring a team of Level artists.
Comfortable making decisions that can affect the entire studio with a clear and level head.
Has a very high degree of level design and narrative understanding
Is motivated by leading and mentoring others.
Excellent organisation and project planning skills
Comfortable working with other disciplines to define environment content pipelines.
Experienced and comfortable setting up and running outsourcing arrangements.
A passion for problem-solving and driving innovation.
A positive and creative force, who is proactive and takes initiative.
Passionate in creating and playing games.
Bonus points
It will be beneficial if you have open-world experience.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least – having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage.
Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!
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