Senior Technical Animator

1 Month ago • All levels

Unlock Your Scholarship Today!

Exclusive scholarships for students and those affected by layoffs.

Job Common Plug

About the job

SummaryBy Outscal

Senior Technical Animator needed with experience in game engines, animation principles, and human anatomy. Strong understanding of animation state machines and behaviour trees is a must.

PLEASE SUBMIT ALL CV'S IN ENGLISH

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What You’ll Do

  • Create, maintain, and continuously improve animation state machines and behaviour trees.
  • Help make sure assets and systems are optimised for run-time performance.
  • Work closely with the team to refine workflows and content authoring processes.
  • Mentor and teach others on tool usages, technical workflows, and best practices.
  • Implement and set up assets in the game engine.
  • Help troubleshoot issues relating to animation in both Maya and the game engine.
  • Help support tools and pipelines in Maya.
  • Create and maintain various complexity of rigs in Maya using proprietary tools.
  • Create a written or video documentation to aid information sharing.

Who Will Be a Great Fit:

You are that special someone with a keen gameplay eye and who loves to work their technical wizardry to make the game as fun as it can be. You work towards understanding the whys of how something works and able to clearly communicate the findings to others. You are motivated to learn, seek new wisdom, and take pride in mentoring others.

  • Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)
  • Good understanding of how animation impacts and follows gameplay.
  • Good understanding of animation principles and how they can be applied to video games.
  • Knowledge of human anatomy and kinesiology, and understanding of how it relates to deformation rigs.
  • Experience with driving positive and effective collaborative processes in a team environment.
  • Understanding of how rigs affect animation state machines and behaviour trees.
  • Animation, skinning, rigging, and/or pipeline tools development experience in Maya is a plus.
  • Experience working with FACS based facial rig is a plus.
  • Experience with optimising(e.g. LOD, fps performance, memory footprint) assets for a game engine is a plus.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

#LI-JB1

#Li-Onsite

 

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

England, United Kingdom (On-Site)

British Columbia, Canada (On-Site)

Québec, Canada (Hybrid)

California, United States (Remote)

California, United States (Hybrid)

California, United States (On-Site)

California, United States (On-Site)

California, United States (Hybrid)

California, United States (Hybrid)

View All Jobs

Similar Jobs

Fantastic Pixel Castle - Principal Technical Animator

United States (Remote)

People Can Fly - Technical Animator

Poland (Remote)

NetEase Games - Animateur technique/Technical Animator

Montreal Robert Bourassa (Hybrid)

Hangar 13 - Lead Technical Animator

England, United Kingdom (On-Site)

Ubisoft - Technical Animator (f/m/d)

North Rhine-Westphalia, Germany (Hybrid)

CD PROJEKT RED - Expert Technical Animator

Quebec, Canada (Remote)

PlayStation Global - Senior Technical Animator

Uusimaa, Finland (On-Site)

Ubisoft - Technical Animator [Far Cry Project]

Ontario, Canada (Hybrid)

Similar Skill Jobs

Fantastic Pixel Castle - Principal Technical Animator

United States (Remote)

Azra Games - Feature Designer

California, United States (Hybrid)

CD PROJEKT RED - Character Animator

Masovian Voivodeship, Poland (On-Site)

CD PROJEKT RED - Gameplay Designer

Massachusetts, United States (Hybrid)

CD PROJEKT RED - Lead Mission Designer

Massachusetts, United States (Hybrid)

Jobs in Valencia, Valencian Community, Spain

King - Senior QA Specialist - Shared Tech

Catalonia, Spain (On-Site)

Lingo Kids LLC - Business Development and Partnerships Manager

Community Of Madrid, Spain (Remote)

Sandsoft Games - Senior QA Lead

Catalonia, Spain (On-Site)

Aristocrat Gaming - Unity Developer

Catalonia, Spain (Hybrid)

Hero Gaming - Casino & Content Manager

Andalusia, Spain (On-Site)

Sporty Group - Social Media Designer, Madrid

Community Of Madrid, Spain (Hybrid)

Aristocrat Gaming - Order Fulfilment Operator - Stores

Catalonia, Spain (On-Site)

skydance - Layout Artist (polish)

Community Of Madrid, Spain (Hybrid)

Animation Jobs

Fantastic Pixel Castle - Principal Technical Animator

United States (Remote)

CD PROJEKT RED - Character Animator

Masovian Voivodeship, Poland (On-Site)

Ubisoft - Rigger

Da Nang, Vietnam (Hybrid)

Framestore - Lead Animator

Victoria, Australia (Hybrid)

Bardel Entertainment - Rigger (Facial) - Feature Animation

Quebec, Canada (On-Site)

Sony Pictures Animation - Modeling/Surfacing Artist

California, United States (On-Site)

Amazon - Animation Director, Amazon

California, United States (On-Site)