Senior Technical Artist, VFX (Gaming)

9 Months ago • 4-8 Years • $100,500 PA - $125,000 PA
Technical Art

Job Description

Snail Games seeks a Senior Technical VFX Artist to design, implement, and optimize visually stunning and realistic VFX for their games. Responsibilities include creating particle effects, explosions, lasers, and more using Unreal Engine, Blueprints, and shaders. The role requires proficiency in coding, real-time simulations, and collaboration with artists and designers. The position is fully remote but limited to specific US states. The selected candidate will work to enhance player immersion and interactivity through creative problem-solving and staying updated on industry trends.
Good To Have:
  • Bachelor's degree in related field
Must Have:
  • Proficient in Unreal Engine, Blueprints, shaders
  • Experience creating real-time simulations
  • Strong VFX portfolio showcasing technical skills
  • Collaboration and problem-solving skills

Add these skills to join the top 1% applicants for this job

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Job Type: Full-Time

Location:

Remote - This position is fully remote but limited to applicants residing in Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, Ohio, Pennsylvania, Texas, Virginia, Washington, and Wyoming.

Job Description:

As a Technical VFX Artist at Snail Games, you'll play a pivotal role in creating immersive and dynamic visual effects that enhance the overall gaming experience. Working closely with our art director, game designers, and other team members, you'll be responsible for designing, implementing, and optimizing a wide range of VFX, including particle effects, explosions, lasers, smoke, fire, and more. Your technical expertise, creative vision, and collaborative spirit will be instrumental in shaping the visual identity of our games and captivating players worldwide.

Responsibilities:

  • Design and implement visually stunning and realistic VFX, including particle effects, explosions, lasers, smoke, fire, and other dynamic elements.
  • Write and optimize shaders, scenes, and collision to achieve optimal performance and visual quality.
  • Work in and write Blueprints, Unreal Engine's visual scripting language, to implement complex VFX systems and gameplay mechanics.
  • Create real-time simulations and tie particle effects into dynamic events within the game world to enhance player immersion and interactivity.
  • Collaborate with artists and other team members to create custom art assets and integrate them seamlessly into the game engine.
  • Create holographic effects and transplant them into procedural interactive experiences to enhance gameplay and immersion.
  • Iterate on VFX based on feedback from stakeholders, refining and evolving designs to meet artistic, thematic, and gameplay requirements.
  • Stay updated on industry trends, techniques, and tools related to VFX, game development, and emerging technologies.
  • Share knowledge and insights with the team, contribute to the continuous improvement of our VFX pipeline and workflow.

Requirements:

  • Strong portfolio showcasing technical VFX skills and creative vision.
  • Proficiency in coding, with experience writing and optimizing shaders, scenes, and collision.
  • Advanced skills in Unreal Engine, including Blueprints and other relevant tools.
  • Experience creating real-time simulations and tying particle effects into dynamic events.
  • Collaborative mindset with the ability to work effectively in a team environment.
  • Creative problem-solving skills and a passion for pushing the boundaries of what's possible with VFX.
  • Excellent communication and interpersonal skills.
  • Nice to Have:
  • Bachelor's degree in Computer Science, Game Development, Animation, or related field.

Compensation:

Salary Range: $100,500 - $125,000 per year. Exact base pay will depend on your skills, qualifications, and experience.

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