Emission & Shape
- rateOverTime = Spawn frequency
- rateOverDistance = Movement-based spawn
- shapeType = Emission pattern
- radius/angle = Shape properties
✅ Perfect for customizing spawn behavior
Lifetime Properties
- colorOverLifetime = Color evolution
- sizeOverLifetime = Scale changes
- velocityOverLifetime = Movement control
- rotationOverLifetime = Spin effects
✅ Use curves for smooth transitions
Visual Enhancement
- renderer.renderMode = Display style
- subEmitters = Particle chains
⚠️ Manage overdraw carefully for performance!
Pro Tips
- Combine similar effects into one system
- Use LOD for distant particles
- Monitor memory usage when pooling
- Choose appropriate texture sizes
✅Profile GPU fillrate impact
Performance Optimization:
- Minimize overlapping transparencies
- Simplify collision detection
- Use efficient particle shaders
✅Manage system activation states