Impact & Physics State
- AddExplosionForce: Create blast effects with radius and upward force
- AddForceAtPosition: Apply force at specific world position
- Sleep: Disable physics temporarily for optimization
- WakeUp: Re-enable physics calculations
- IsSleeping: Check if physics simulation is disabled
Core Properties & Management
- Mass: Affect force impact
- Drag: Air resistance simulation
- Angular Drag: Rotational resistance
- UseGravity: Toggle gravity effects
- IsKinematic: Switch between physics/script control
- Constraints: Freeze position/rotation on specific axes
- Center of Mass: Control physics pivot point
- ResetCenterOfMass: Return to default center of mass
Force Modes
- Force: Continuous, mass-dependent
- Impulse: Instant, mass-dependent
- VelocityChange: Instant, mass-independent
- Acceleration: Continuous, mass-independent
Pro Tips:
- Handle ALL physics in FixedUpdate()
- Use IsKinematic for cutscenes/animations
- Combine forces for complex movements
- Adjust drag for fine-tuned control
- Reset center of mass when physics behave unexpectedly