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Mayhem Studios

Mayhem Studios is India's first studio for AAA games for mobile and we recently announced our first title ‘Underworld Gang Wars’ (UGW), a battle royale game set in India. The characters and plot are rooted in India and the game promises a setting with some interesting characters inspired by stories of India. The theme, weapons, and maps of the game have been designed to offer a unique experience to the gamers.

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Mayhem Studios  - Lead Environment Artist - 3D

Lead Environment Artist - 3D

Mayhem Studios
Bengaluru, Karnataka, India (On-Site)

1 Day ago

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Mayhem Studios  - Senior Product Manager

Senior Product Manager

Mayhem Studios
Bengaluru, Karnataka, India (On-Site)

1 Day ago

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Mayhem Studios  - Animation Lead

Animation Lead

Mayhem Studios
Bengaluru, Karnataka, India (On-Site)

1 Day ago

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Mayhem Studios  - Character Rigger

Character Rigger

Mayhem Studios
Bengaluru, Karnataka, India (On-Site)

1 Day ago

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Mayhem Studios  - Senior Product Designer (UX)

Senior Product Designer (UX)

Mayhem Studios
Bengaluru, Karnataka, India (On-Site)

1 Week ago

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Mayhem Studios  - Human Resources Generalist

Human Resources Generalist

Mayhem Studios
Bengaluru, Karnataka, India (On-Site)

1 Week ago

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Lead Environment Artist - 3D

Bengaluru, Karnataka, India (On-Site)

Game Art

8 Years +

1 Day ago

6 skills required for this role

Job Description

About the job

This role involves guiding a creative art team through the exciting and challenging journey of developing a AAA product, from its initial concept to completion. You will be responsible for planning and overseeing the art team's efforts to ensure timely delivery of digital art assets.


Responsibilities:

  • Manage the day-to-day operations of the art team.
  • Collaborate with the Art Director to conduct regular check-ins, reviews, and goal-setting sessions for the art team.
  • Foster effective communication and coordination between the art team and other departments within the larger team.
  • Assist in recruiting and selecting team members.
  • Interface with external vendors when necessary.
  • Develop task schedules for the art team in collaboration with Artists, Art Project Managers, and other team leads.
  • Monitor and update schedules for the art team in partnership with Artists, Art Project Managers, and other leads.
  • Define and enforce effective working practices and project structure, tailored to the project's scope and available resources.
  • Establish and maintain high standards for art assets in terms of both visual and technical quality, in line with the art vision and style set by the Art Director.


Requirements:

  • 8 years of experience in game development, across console,PC and mobile games.
  • Previous experience in shipping at least one AAA title in a Lead Artist role.
  • Demonstrated expertise in management and project planning.
  • Proficiency in working with Unreal Engine 4 and related software, including MAYA,Substance Painter/Designer, Zbrush, SpeedTree, and others.
  • Experience in recruitment and conducting interviews.
  • Thorough understanding of production processes and software tools used within the team.
  • Expert knowledge of current game art processes, limitations, and dependencies.
  • Strong ability to create immersive and realistic environments in real-time engines.
  • Excellent interpersonal and motivational skills.
  • Exceptional written and verbal communication skills, both for internal team communication and interactions with outsourcing teams.
  • Effective time management, organization, and the ability to thrive under pressure and meet tight deadlines.
  • Proficiency in managing multiple tasks and coordinating with numerous team members.
  • Demonstrated leadership qualities and a collaborative team-oriented approach.

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