About the job
Job Description: 3D Character Artist
We are seeking a highly skilled and passionate 3D Character Artist to join our dynamic team of game developers. As a 3D Character Artist, you will play a pivotal role in creating captivating and visually stunning characters for our games built on the Unreal Engine. Your artistic vision and technical expertise will be essential in bringing life to our game worlds and ensuring an immersive player experience.
Responsibilities
- Work closely with the Art Director, Character Lead and Concept Artists to translate 2D character concepts into detailed 3D models, capturing the essence and personality of each character with AAA quality.
- 3D Character Modeling: Create high-quality 3D character models with exceptional attention to detail, topology, and UV layout. Ensure that the models are optimized for real-time performance in the Unreal Engine.
- Texturing and Materials: Develop realistic and visually appealing textures and materials for characters, considering both aesthetics and technical constraints of real-time rendering.
- Understanding the logic of proper topology for Rigging and Skinning character models to make animation can run smooth.
- Collaboration and Communication: Work closely with other members of the art team, designers, and developers to ensure the a cohesive artistic vision and art style of 3D character and outfits in game.
- Technical Proficiency: Stay updated with the latest industry trends and tools, and maintain expertise in the Unreal Engine’s capabilities to implement advanced features and optimize character assets.
Requirements
- A strong portfolio showcasing your 3D character art and design skills, demonstrating proficiency in creating realistic, stylized, and imaginative characters.
- Experience: Proven experience as a 3D Character Artist of 3- 8 yrs in the gaming industry, with a successful track record of contributing to games or projects.
- Software Proficiency: Proficiency in industry-standard 3D modeling and sculpting software (e.g., Autodesk Maya, ZBrush, Blender, Metahuman), as well as experience with Substance Painter or equivalent texturing tools.
- Unreal Engine: Solid understanding and experience working with Unreal Engine for character asset creation, optimization, and implementation will be good to have.
- Anatomy and Design Knowledge: Strong understanding of human and creature anatomy, form, and proportion, with the ability to adapt to various art styles and design requirements.
- Collaboration and Adaptability: Excellent communication skills and the ability to collaborate effectively within a team, open to feedback and iterative development.
- Lead and mentor junior artists
- Passion for Gaming: A genuine passion for video games, a keen interest in character-driven narratives, and an understanding of how character design impacts player engagement.