Learn Game Programming by Building Games
Outscal is a platform built by game developers for game developers! Over the last 6 years, we have helped thousands of professionals become game programmers and land jobs in the top game studios.
Outscal is a platform built by game developers for game developers! Over the last 6 years, we have helped thousands of professionals become game programmers and land jobs in the top game studios.
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Guided paths to help you reach your game development goals
We encourage our clan members to build in public. Posting your progress on platforms like LinkeIin & Twitter holds you accountable and helps you reach the right audience. Imagine recruiters reaching out to you after seeing your daily progress. This is what our clan members have seen happening and its your turn now.
Kishore M
Unity Game Developer
Hello World!
This is a First-Person Hunter type Game. Developed this project in 4 days for Outscal's MAT assignment.
GitHub project link: https://lnkd.in/g4Ci29Gw
Playable Game link: https://lnkd.in/gXUHhnKw
Design Patterns ☟
Game Functionalities ☟
Clanmates ➾ Tanya Gupta, Vimarsh Sharma, Kunal Khedkar, P D Vivekanand, Pramod Aradhya, Ashwin Rajpurohit, Shakil Hassan, Tarun Rankawat, Rushabh Gohel, Vatsal Maheshwari.
Outscal Mentors ➾ Mayank Grover, Malhar Devasthali, Arindam Bharati, Praful Joshi.
#outscal #projects #outscalassignments #gamedesign #unity3d #unitygames #gamedev
Felipe Assis
I am a developer specialized in C# and Unity, with considerable knowledge in c++, Unreal, Java, Javascript, Node.Js, Angular and React
I’ve started the State Machine Pattern module in the Game Development Advanced course at Outscal! ⚙️
The State Machine Pattern is a fundamental approach in game development for managing different system states, such as character animations, AI logic, or game phases.
It helps organize and control transitions clearly and efficiently, reducing code complexity.
I’m excited to dive deeper into this pattern and see how it can make my projects more robust and scalable!
Darshan Sahay
Jr. Software Engineer
Hello everyone,
I want to share an update on the project "Home Calling" that I have been working on as a part of Outscal Gamejam.
I have created a 3D Hack and Slash game which features 2 playable characters.
To create the project, I have used State Behaviors for the enemies and Animation Events for characters.
I would like to thank my mentors Mayank Grover and Malhar Devasthali from Outscal for guiding me and helping me in creating the project.
I would also like to thank my clanmates who constantly supported me throughout the project.
You can download the project from the link below and share your feedback and suggestions, as the project is still in development.
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Karma system on our Discord server motivates everyone to help other folks in the community. All you have to do is tag the right role and ask your question. From basics of C++ to helping you choose the right design pattern for your complex game — our community members will unblock you in less than 15 minutes.