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Learn Game Programming by Building Games

Outscal is a platform built by game developers for game developers! Over the last 6 years, we have helped thousands of professionals become game programmers and land jobs in the top game studios.

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Game Programming Learning Paths

Guided paths to help you reach your game development goals

Learn Game Development From Developers Who’ve Worked at EA

Our team of experienced game dev professionals creates impactful projects, led by our founder Mayank and developers who've worked on major titles like Transformers and Temple Run 2.


After struggling to find adequate game development education and taking on significant student debt, Mayank founded Outscal. Now, 60% of our team consists of former students who succeeded in the gaming industry and returned to help others build their careers in games.



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Our Alums Work Here

Project Updates

We encourage our clan members to build in public. Posting your progress on platforms like LinkeIin & Twitter holds you accountable and helps you reach the right audience. Imagine recruiters reaching out to you after seeing your daily progress. This is what our clan members have seen happening and its your turn now.

KM

Kishore M

Unity Game Developer

Hello World!


This is a First-Person Hunter type Game. Developed this project in 4 days for Outscal's MAT assignment.


GitHub project link: https://lnkd.in/g4Ci29Gw

Playable Game link: https://lnkd.in/gXUHhnKw


Design Patterns ☟

  • Generic Singleton: Created Generic Singleton and made Service script as Singletons from Generic Singleton.
  • MVC-S: Created Model View Controller for Enemy, Weapon, and Bullet.
  • Scriptable Objects: Scriptable Object to store all different Enemy, Weapon, and Bullet data.
  • State-Machine: State Machine for Enemy to do assigned tasks only for that State.

Game Functionalities ☟

  • 3 types of Weapons: Single Pistol, Double Pistol, and Sniper.
  • 4 types of Enemies for Hunting.
  • Player can choose their Weapon and Enemy from Lobby.
  • Player can move into the world freely, but movement speed will be reduced according to Weapon weight.
  • Enemy will Patrol until Player enters the range.
  • No health for Player; if the Enemy reaches the Player, they will be Dead.
  • Different hit areas can reduce different damage for Enemy.
  • Zoom functionality for Sniper.

Clanmates ➾ Tanya Gupta, Vimarsh Sharma, Kunal Khedkar, P D Vivekanand, Pramod Aradhya, Ashwin Rajpurohit, Shakil Hassan, Tarun Rankawat, Rushabh Gohel, Vatsal Maheshwari.


Outscal Mentors ➾ Mayank Grover, Malhar Devasthali, Arindam Bharati, Praful Joshi.


#outscal #projects #outscalassignments #gamedesign #unity3d #unitygames #gamedev

FA

Felipe Assis

I am a developer specialized in C# and Unity, with considerable knowledge in c++, Unreal, Java, Javascript, Node.Js, Angular and React

I’ve started the State Machine Pattern module in the Game Development Advanced course at Outscal! ⚙️

The State Machine Pattern is a fundamental approach in game development for managing different system states, such as character animations, AI logic, or game phases.
It helps organize and control transitions clearly and efficiently, reducing code complexity.

I’m excited to dive deeper into this pattern and see how it can make my projects more robust and scalable!

DS

Darshan Sahay

Jr. Software Engineer

Hello everyone,

I want to share an update on the project "Home Calling" that I have been working on as a part of Outscal Gamejam.

I have created a 3D Hack and Slash game which features 2 playable characters.
To create the project, I have used State Behaviors for the enemies and Animation Events for characters.

I would like to thank my mentors Mayank Grover and Malhar Devasthali from Outscal for guiding me and helping me in creating the project.
I would also like to thank my clanmates who constantly supported me throughout the project.

You can download the project from the link below and share your feedback and suggestions, as the project is still in development.

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Frequently Asked Questions


Tap into a Network of 13,000+ Game Developers

We have a close-knit community of 13000+ game devs — artists, designers, programmers, producers, testers, and more.
Network, build connections, attend events, and get referrals.

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Karma system on our Discord server motivates everyone to help other folks in the community. All you have to do is tag the right role and ask your question. From basics of C++ to helping you choose the right design pattern for your complex game — our community members will unblock you in less than 15 minutes.

Why These Game Development Courses Actually Work in 2025

Been there - spent months trying to figure out which online game development courses would actually help me transition from finance to games. The problem with most top game development courses is that they teach you to code and design, but not how to think like a game developer.

Our approach is different. Every single one of our video game development courses is built around actual projects you'll encounter in professional game studios. When you're working through our Unity fundamentals course, you're not just learning GameObjects - you're building the same 2D platformer mechanics you'll find in commercial games.

You know what's funny? Most of our students tell us they learn more about programming in their first month with us than they did in entire semesters of traditional coding courses.

Industry Demand and Career Opportunities in Game Development

I remember when people told me leaving finance for games was career suicide. Fast-forward a decade, and the gaming industry has become one of the most lucrative and stable sectors in tech. The numbers don't lie - we're talking about a $200+ billion global industry that's growing faster than movies and music combined.

What's driving this massive demand for skilled game developers? Mobile gaming explosion, the rise of VR/AR, cloud gaming platforms, and honestly, the realization that games aren't just entertainment anymore - they're the primary way entire generations interact with digital experiences.

Here's what I've observed from placing hundreds of our alumni: entry-level game programmers are starting at $70-90K, experienced developers are pulling $120-160K, and senior/lead positions easily hit $180K+. But here's the kicker - remote work is finally becoming mainstream in games, meaning you can work for top studios from anywhere.

The career progression is incredibly clear: Junior Developer → Mid-Level → Senior → Lead → Technical Director. Unlike other tech sectors where you might get pigeonholed, game development rewards diverse skill sets. The same programmer who masters Unity today could be leading AI systems tomorrow or architecting multiplayer networks.

Learning Path Progression and Skill Building Strategy

Usually this works best when you start with a clear understanding of where you want to end up. Are you dreaming of working at Riot Games on League of Legends? Or maybe you want to build the next indie sensation like Hollow Knight?

For AAA studios, you need rock-solid C++ fundamentals, deep understanding of design patterns, and experience with complex systems architecture. Our AAA path focuses heavily on performance optimization and scalable code - exactly what took me months to figure out when I first joined KIXEYE.

Indie developers need different skills entirely. You're wearing multiple hats, so our Indie path emphasizes rapid prototyping, efficient workflows, and getting playable builds quickly. Been there - when you're bootstrapping a game, every hour spent on unnecessary complexity is an hour not spent on player feedback.

Actually, wait - if you're coming from software development like I did, you already have a massive head start. The Software to Game Dev path leverages your existing programming knowledge while filling in game-specific gaps like Unity's component system, game physics, and player input handling.

Prerequisites and Preparation for Success

Here's the thing about game development courses - they're not like other programming courses. You don't need prior coding experience, but you do need the right mindset. I think the issue is most people underestimate how much problem-solving and iteration goes into making even simple games feel fun.

  1. Technical Requirements:
    1. A computer capable of running Unity (minimum 8GB RAM, though 16GB is better)
    1. Stable internet connection for downloading game assets
    2. Graphics card that supports DirectX 11 (most modern cards do)

2. Essential Mindset Prerequisites:

You need patience with iteration. Games are never "done" - they evolve. At KIXEYE, we'd sometimes rebuild entire systems three times before getting them right. That's normal in game development.

You also need comfort with uncertainty. "I think this mechanic will be fun" is how most great games start. Data and player feedback guide you from there.

3. Recommended Preparation:

Before diving into any courses, spend a week playing different types of games analytically. Ask yourself: "How did they implement this jump mechanic?" "Why does this UI feel intuitive?" "What makes this combat satisfying?"

Game Development Industry Trends and Market Analysis

The gaming landscape has evolved dramatically since my early days at KIXEYE. Mobile gaming, which was just emerging then, now represents the largest segment of the industry. But here's what most people miss about current game development trends - it's not just about platforms anymore, it's about player engagement models and live service capabilities.

  • Emerging Technologies Shaping 2025: Cloud gaming is fundamentally changing how we think about hardware constraints. When your game runs on server hardware and streams to any device, optimization strategies shift completely. AR integration is becoming table stakes for mobile games. Machine learning for procedural content generation is moving from research labs to production studios.
  • Market Demand Analysis: Unity developers remain in highest demand, but Unreal Engine expertise is growing rapidly, especially for console and PC development. C++ skills command premium salaries in AAA studios. Understanding both client-server architecture and local multiplayer is increasingly valuable as games become more social.
  • Remote Work Revolution: This one time at KIXEYE, we had a debate about whether game development could work remotely. That was 2018. Now, some of the most successful studios are fully distributed. This opens incredible opportunities for developers in smaller markets to work for major studios.

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