3D Animation Internship - 2nd half 2025

1 Month ago • Upto 1 Years • Animation

Job Summary

Job Description

We are seeking a 3D animation intern to assist with character animation for the second half of 2025. The internship requires a minimum of 5 months commitment and offers internship payment. Responsibilities include character animation, showcasing fluid animation clips, and demonstrating a basic understanding of rigging in Maya. Experience with game mods or hobby projects is a plus. The successful candidate will be enrolled in a relevant field of study at a Dutch or Belgian school and able to work on-site in our Delft studio. An extensive portfolio showcasing your animation skills is required.
Must have:
  • Fluid character animation
  • Basic rigging knowledge (Maya)
  • Extensive portfolio
  • On-site work in Delft
  • Minimum 5-month commitment
Good to have:
  • Game mod or hobby project experience

Job Details

We're looking for a 3D animator intern to assist with the animation of characters. If you can showcase fluidly animating character clips, have a basic understanding of rigging and know your way around Maya please contact us.

Requirements:

  • Provide an extensive portfolio, impress us with your work!
  • You love playing games. People who have worked on game mods or hobby projects have an advantage.
  • Internships have a minimum duration of 5 months (you will receive an internship payment.
  • Currently enrolled at a Dutch or Belgian school within a relevant field of study.
  • Able to work on-site in our studio in Delft.

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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