3D Animator

3 Months ago • 2 Years +
3D Animation

Job Description

The 3D Animator/Technical Artist will be responsible for adapting, tweaking, and retargeting animations for custom character rigs in Unreal Engine. This remote role involves importing and organizing FBX animation files, retargeting animations, making necessary modifications, troubleshooting issues, and collaborating with other team members. The animator will also maintain and update animation state machines and related systems. This is a remote role ending August 1st, 2025.
Good To Have:
  • Experience with procedural animation workflows
  • Portfolio or reel demonstrating relevant work
Must Have:
  • 2+ years animation/technical artist experience
  • Proficiency with Unreal Engine (UE4/UE5)

Add these skills to join the top 1% applicants for this job

3d-animation
motion-capture
team-management
communication
3ds-max
rigging
unreal
unity
blueprints
maya
blender

We are seeking a talented and detail-oriented Animator / Technical Artist with expertise in Unreal Engine to join our creative team. Your primary responsibility will be to take animations (motion capture and custom) and adapt, tweak, and retarget them to work seamlessly with our custom character rigs within Unreal Engine. You will bridge the gap between animation and implementation, ensuring high-quality, responsive, and visually appealing character movement.

This is a remote role with a projected end date of August 1st, 2025.


You will:

  • Import and organize FBX animation files for use in Unreal Engine.
  • Retarget animations to custom character rigs, ensuring correct proportions, motion fidelity, and technical accuracy.
  • Make animation tweaks and modifications as necessary to resolve glitches, improve fluidity, and match project requirements.
  • Troubleshoot and resolve any issues related to skeletons, rigging, and animation blueprints.
  • Collaborate with character artists, designers, and programmers to ensure animation assets are correctly implemented and optimized for in-game use.
  • Maintain and update animation state machines, blend spaces, and related Unreal Engine systems.
  • Document workflows and provide feedback on animation and rigging tools and pipelines.

You have:

  • 2+ years of experience as an animator or technical artist, preferably in game development.
  • Proven proficiency with Unreal Engine (UE4/UE5), especially in animation systems and retargeting.
  • Solid understanding of skeletal meshes, rigging, and animation blueprints within Unreal Engine.
  • Experience with FBX import/export, animation cleanup, and adjustment using DCC tools (e.g., Maya, Blender, 3ds Max).
  • Familiarity with character pipelines, including skinning, weighting, and IK/FK systems.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and teamwork abilities.

You may have:

  • Experience with procedural animation, physics-based animation, or motion capture workflows.
  • Portfolio or reel demonstrating relevant work.

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