3D Animator

1 Day ago • 2 Years +

Job Summary

Job Description

The 3D Animator/Technical Artist will be responsible for adapting, tweaking, and retargeting animations for custom character rigs in Unreal Engine. This remote role involves importing and organizing FBX animation files, retargeting animations, making necessary modifications, troubleshooting issues, and collaborating with other team members. The animator will also maintain and update animation state machines and related systems. This is a remote role ending August 1st, 2025.
Must have:
  • 2+ years animation/technical artist experience
  • Proficiency with Unreal Engine (UE4/UE5)
Good to have:
  • Experience with procedural animation workflows
  • Portfolio or reel demonstrating relevant work

Job Details

We are seeking a talented and detail-oriented Animator / Technical Artist with expertise in Unreal Engine to join our creative team. Your primary responsibility will be to take animations (motion capture and custom) and adapt, tweak, and retarget them to work seamlessly with our custom character rigs within Unreal Engine. You will bridge the gap between animation and implementation, ensuring high-quality, responsive, and visually appealing character movement.

This is a remote role with a projected end date of August 1st, 2025.


You will:

  • Import and organize FBX animation files for use in Unreal Engine.
  • Retarget animations to custom character rigs, ensuring correct proportions, motion fidelity, and technical accuracy.
  • Make animation tweaks and modifications as necessary to resolve glitches, improve fluidity, and match project requirements.
  • Troubleshoot and resolve any issues related to skeletons, rigging, and animation blueprints.
  • Collaborate with character artists, designers, and programmers to ensure animation assets are correctly implemented and optimized for in-game use.
  • Maintain and update animation state machines, blend spaces, and related Unreal Engine systems.
  • Document workflows and provide feedback on animation and rigging tools and pipelines.

You have:

  • 2+ years of experience as an animator or technical artist, preferably in game development.
  • Proven proficiency with Unreal Engine (UE4/UE5), especially in animation systems and retargeting.
  • Solid understanding of skeletal meshes, rigging, and animation blueprints within Unreal Engine.
  • Experience with FBX import/export, animation cleanup, and adjustment using DCC tools (e.g., Maya, Blender, 3ds Max).
  • Familiarity with character pipelines, including skinning, weighting, and IK/FK systems.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and teamwork abilities.

You may have:

  • Experience with procedural animation, physics-based animation, or motion capture workflows.
  • Portfolio or reel demonstrating relevant work.

Similar Jobs

Room 8 Studio - 3D Vehicles Artist, Middle/Senior

Room 8 Studio

(On-Site)
3 Months ago
People Can Fly - Senior Technical Game Designer

People Can Fly

Montréal, Québec, Canada (Hybrid)
1 Month ago
Reality Games - Motion Designer - Monopoly World

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
4 Months ago
Wargaming - VFX Artist

Wargaming

Guildford, England, United Kingdom (On-Site)
3 Weeks ago
Playgendary - Technical Designer / Technical Artist

Playgendary

Limassol, Limassol, Cyprus (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Gearbox Software - Level Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
5 Months ago
Juego Studios - 3D Artist _Delhi _Onsite

Juego Studios

Delhi, India (On-Site)
6 Months ago
Asobo Studio - VFX Artist

Asobo Studio

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
2 Months ago
Spatial Studio - Unity Gameplay Engineer

Spatial Studio

(Remote)
5 Months ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Tencent - Senior Technical Artist (VFX Rendering) - Global Realistic 3A Action Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
5 Months ago
Epic Games - Hard Surface Outsourcing Lead

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
KOJIMA PRODUCTIONS - Environment Artist

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in San José Province, Costa Rica

Survay Monkey - Senior Demand Generation Manager

Survay Monkey

Heredia, Costa Rica (Hybrid)
3 Weeks ago
Critical mass - QA Specialist

Critical mass

San José Province, Costa Rica (On-Site)
3 Weeks ago
Hitachi - Senior Project Manager

Hitachi

San José, San José Province, Costa Rica (Remote)
7 Months ago
Granicus - Communications Coordinator

Granicus

Costa Rica (Remote)
4 Weeks ago
Veeam Software - Sales Development Representative

Veeam Software

Costa Rica (On-Site)
1 Month ago
Granicus - Quality Engineer 2

Granicus

Costa Rica (Remote)
3 Weeks ago
Veeam Software - Sales Development Representative - Portuguese & English

Veeam Software

San José Province, Costa Rica (On-Site)
3 Weeks ago
Zscaler - Real Estate Manager

Zscaler

Escazu, San José Province, Costa Rica (Hybrid)
3 Weeks ago
Wrike - Marketing Operations Program Coordinator

Wrike

Costa Rica (Hybrid)
3 Weeks ago
Haleon - People Services Intern

Haleon

Tres Rios, Cartago Province, Costa Rica (On-Site)
2 Days ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Critical Mass is a team of 1,800 inspired folks based in 12 offices around the world, providing full-service digital capabilities for the greatest brands on Earth. Our secret sauce is our uncompromising design standards, our relentless focus on customers, and an ability to put powerful new technologies to work for our clients.


We work with the best—Apple, Nike, Mars Wrigley, Nissan, Diageo, Airbnb, BMW, BNY Mellon, Johnson & Johnson, and many more—brands who strive for connected digital ecosystems and unparalleled experiences. We help them get there by gaining deep insight into their consumers and orchestrating data, AI, design, media, and tech stacks around human stories.


We’re a global agency founded in Canada, but digital is our home. If you know us, then you know we’re a special, quirky place that attracts big talent and tiny egos. (We actually give out a “so f-n nice” award—lots of them). But just because we’re friendly doesn’t mean we’re not a force to be reckoned with. We’re driven. Relentless. And we live our values. We’re Critical Mass, but our friends call us CM. Please call us CM!

Los Angeles, California, United States (On-Site)

San José Province, Costa Rica (Remote)

Toronto, Ontario, Canada (Remote)

Calgary, Alberta, Canada (Remote)

New York, United States (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Cupertino, California, United States (On-Site)

Calgary, Alberta, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Critical mass

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug