3D Artist

6 Months ago • 3 Years +
3D Art

Job Description

Create game-ready 3D models and textures, along with basic 3D animation. Collaborate effectively with artists, team leads, tech, and design teams to produce 3D assets and integrate them into the final product. Deliver work on time and according to schedule, accepting and providing direction to team members. Participate and engage with the entire production team to stay current on project scope and understanding, multitasking effectively and prioritizing competing demands while following through on details.
Must Have:
  • Proficiency in 3D DCC software (Blender, Zbrush, Maya, 3DSmax)
  • Adaptability to Blender for production pipeline
  • Create optimized game-ready characters and props
  • Create quality textures using Substance Painter/Photoshop/Designer
  • Understanding of principal animation basics
  • Proactive communicator, giving and receiving feedback
  • 3+ years of professional game development experience
  • At least one shipped title (excluding academic projects)

Add these skills to join the top 1% applicants for this job

3d-animation
3d-modeling
substance-painter
photoshop
zbrush
maya
blender

Responsibilities

  • Create game-ready 3D models and their textures.
  • Create basic 3D Animation.
  • Effectively collaborate with fellow artists, team leads, tech, and design teams to produce 3D assets and integrate them into the final playable product.
  • Deliver work on time and according to schedule.
  • Accept and provide direction to team members and participate and engage with the entire production team to stay current on the scope and understanding of the project.
  • Multitask effectively; prioritize competing demands and follow through on details.

Requirements

  • First-hand knowledge and practical experience of 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.)

    You need to adapt to Blender for the production pipeline in Agate.

  • Able to create good quality characters and props 3D models optimized for game development.

  • Able to create good quality textures using software like Substance Painter/Photoshop or Substance Designer.

  • Understanding the basics of principal animation.

  • A proactive communicator, willing to give and receive constructive feedback.

  • 3+ years of professional experience in the game development industry as a 3D Artist with at least one shipped title (excluding academic projects).

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