3D Artist

2 Months ago • All levels
3D Art

Job Description

ARVORE, a startup in virtual reality content creation based in Los Angeles and São Paulo, is seeking a technically adept and creative 3D Artist. The role involves creating characters, props, and environments for XR experiences, participating in brainstorming, and ensuring art assets meet real-time rendering requirements. Responsibilities include researching new techniques, collaborating with multidisciplinary teams, and supporting project planning. The artist will work on innovative immersive and narrative-driven XR experiences, with opportunities for creative freedom and guiding project direction. The company emphasizes teamwork, agility, and a problem-solving attitude.
Good To Have:
  • Experience with Unreal Engine
  • Skilled with rigging tools
  • Good timing and sensitivity for animation
  • Experience in game development
  • Great communication and presentation skills
  • Familiarity with Google G Suite, Monday, Slack, Git
  • Passion for games, movies, art, animation
  • Advanced English
Must Have:
  • Create original 3D content optimized for real-time
  • Grasp of anatomy, perspective, and volume
  • Solid knowledge of color, lighting, and composition
  • Experience with quick prototyping
  • Proficiency in Maya, Blender, ZBrush, Substance Painter, Photoshop
  • Good experience with Unity Engine
  • Good knowledge of real-time VFX and shader development
  • Knowledge of modern UV mapping techniques
  • Ability to work across different artistic styles
  • Aptitude for art and detail
  • Work independently in a fast-paced environment
  • Awareness of technological trends
  • Openness to learn new tools
  • Problem-solving skills
  • Ability to accept artistic criticism
  • Give and receive constructive feedback

Add these skills to join the top 1% applicants for this job

real-time-vfx
team-management
task-prioritization
cross-functional
team-player
rendering
uv-mapping
rigging
lighting-techniques
interactive-media
anatomy
github
unreal
unity
lighting-shading
texturing
composition
prototyping
slack
git
substance-painter
monday
photoshop
zbrush
maya
blender

We are ARVORE, a startup in the virtual reality content creation scene. 

Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all current and future high-end immersive platforms, including virtual reality, augmented reality and mixed reality.

ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.


JOB DESCRIPTION 

3D Artists at ARVORE are multi-talented artists who visually realize the amazing environment and characters that encompass our XR experiences, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.


MAIN CROSS-FUNCTIONAL ACTIVITIES:

  • Create artistic material and assets including Characters, Props and Environments for all XR products, games and experiences;
  • Actively participate in the early stages of brainstorming and worldbuilding, assuring the best visual translation of that idea;
  • Ensure the art assets of a project fit the strict real-time rendering performance and requirements proposed on each project;
  • Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team;
  • Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product;
  • Support the lead and producer in planning and managing your workload to meet project milestones;
  • Efficiently communicate and support messages and decisions from management.


MUST HAVE:

  • Ability to create original content for 3D using modeling, mapping, texturing, shader and lighting techniques., optimized for real time environment;
  • A great grasp of anatomy, perspective, and volume;
  • Solid knowledge of color, lighting, atmosphere & overall composition;
  • Experience at prototyping in quick iterations;
  • Have experience with CGI production softwares, like Maya, Blender, ZBrush, Substance Painter, and Photoshop;
  • Good Experience with Unity Engine;
  • Good knowledge of  real-time VFX and shader developing;
  • Knowledge of modern UV mapping techniques (trim textures, atlasing, etc);
  • Ability to work across different artistic styles;
  • A profound aptitude for art, creativity and an eye for detail;
  • Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization;
  • Awareness of technological trends and interest in interactive media;
  • Openness to learn new tools and skills;
  • Ability to analyze problems and their sources to find new and better solutions;
  • Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism;
  • Always giving and receiving constructive and creative feedback.



NICE TO HAVE:

  • Experience with Unreal Engine;
  • Be skilled with rigging tools;
  • Have good timing and sensitivity for animation;
  • Experience with the process of developing games;
  • Great communication and presentation skills;
  • Be familiar with Google G Suite, Monday, Slack, and Git;
  • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus;
  • Advanced English.

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