3D Artist

1 Year ago • 3-5 Years
3D Art

Job Description

Ubisoft seeks a 3D Artist with 3+ years of experience to create AAA game assets in Pune, India. You'll need expertise in 3DSMax, ZBrush, Substance Painter, and Photoshop, plus strong artistic creativity.
Good To Have:
  • PBR Pipeline
  • Game Development
  • Architecture Knowledge
  • Time Management
Must Have:
  • 3DSMax Expertise
  • ZBrush Expertise
  • Substance Painter
  • Photoshop Expertise
Perks:
  • Creative Environment
  • Team Spirit

Add these skills to join the top 1% applicants for this job

zbrush
substance-painter
photoshop

About the job

Company Description

Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed and Splinter Cell, as well as games for the whole family, from Imagine and Petz to Rayman Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios in Pune & Mumbai where we stand 1000+ strong today in strength! If you’ve got the skills and the desire to succeed, we want you to be a part of this exciting period of growth.

We have very challenging and exciting opportunities for creative minds to develop their expertise and capabilities to grow. At Ubisoft we favour diversity, creativity, drive and team spirit, and together, we build success.

Job Description

Job Title: 3D ARTIST

Job Summary:

As a 3D Artist, you will be responsible for producing high-quality AAA environment assets for our projects. You will create mood boards, concept boards and gather references for preparing asset proposals. You will produce high-quality assets while respecting gameplay and technical constraints. You will collaborate with texture artists, level artist and level designers when producing assets.

RESPONSIBILITIES:


  • Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications.
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction.


REQUIRED QUALIFICATIONS:


  • College Diploma/Degree in graphic design, 3D, video game development or equivalent training.
  • 3-5 years’ games industry experience with industry 3D packages, preferably 3DSMax & ZBrush.
  • Experience working on published AAA games a strong advantage.


REQUIRED SKILLS:


  • Expert knowledge of 3DSMax, ZBrush and Substance Painter.
  • Expert knowledge of Photoshop.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • Familiarity with game development cycle.
  • Good understanding of architecture.


OTHER SKILLS:


  • Good organization skills.
  • Strong time management skills.
  • Excellent English communication skills (spoken and written).
  • Considerable understanding of video games and broad video game culture.
  • Self-motivated and agile.

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