Outscal Logooutscal logo

3D Artist - Characters (Project Based)

16 Hours ago • 3-5 Years • 3D Art

Job Summary

Job Description

Amber seeks a skilled 3D Character Artist for project-based work. Responsibilities include translating 2D concepts into high-quality 3D models, creating high-poly and low-poly models, generating textures, collaborating with riggers and animators, and ensuring character assets integrate seamlessly into the project. The ideal candidate possesses expert understanding of anatomy, proportions, and industry-standard software (Zbrush, Maya, 3DS Max, Blender, Photoshop, Substance Painter). Experience in rigging, skinning, and animation support is essential. The role involves close collaboration with the art director, producers, and technical artists. This is a project-based contract position, offering competitive compensation and flexibility.
Must have:
  • Expert anatomy & proportion knowledge
  • High-poly & low-poly modeling skills
  • Proficiency in industry-standard software
  • Texture creation and PBR workflow
  • Rigging, skinning, and animation support
  • Excellent collaboration and communication skills
  • 3-5 years of game industry experience
Good to have:
  • Unreal Engine 5, Unity experience
  • Zbrush and Substance Designer proficiency
Perks:
  • Competitive project-based compensation
  • Opportunity to work on exciting projects
  • Clear communication and support
  • Flexible timelines and deadlines
  • Potential for long-term collaboration

Job Details

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 

About the role:

The purpose of this role is to create visually appealing and believable 3D characters that suit the project's requirements. 
Depending on the project's requirements the artist can create highly realistic human characters as well as fantastical characters or imaginative creatures. 

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

Here's what you can expect:

  • Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.

We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

 

The Quest: 

  • Character Concept Interpretation: Translate 2D character concepts and references into high-quality 3D models or sculpts with accurate fidelity to the original design and capturing the essence of the character's personality, characteristics and likeness. 
  • High Poly Modeling and Sculpting: Use industry-standard 3D modeling and sculpting software  to create detailed and believable character and creature models, ensuring accurate anatomy, proportions, likeness and accurate materials while matching the artistic style required for any project. 
  • Low Poly and Mid Poly Creation: Create the game-ready 3D model version of any sculpt or high poly, with a clean, optimized, smartly prioritized and animation ready topology with efficient uvs and achieving the technical and leveling requirements of any project. 
  • Textures Creation:  Use industry-standard software like photoshop and substance painter to create all the high quality and highly detailed texture maps required to achieve an accurate materials representation, while matching the artistic style required for any project. 
  • Rigging and Skinning: Collaborate with rigging artists to create character rigs that facilitate realistic movement and animation. Skin character models to rigs to ensure smooth deformation and articulation during animation. 
  • Character Animation Support: Provide support to animators by creating blend shapes, corrective morph targets, and other assets necessary for character animation. Ensure that character models are optimized for animation performance and efficiency. 
  • Character engine set-up: Together with the technical art team ensure proper integration of the characters in game engine. 
  • Collaboration and Teamwork: Collaborate closely with the Art Director, producers, artists, technical artists and engineers to ensure that character assets integrate seamlessly into the overall project vision and gameplay experience 
  • Efficient time management:Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date. 
  • Teamwork: Collaborate  and work closely with other artists to be a problem solver and foresee and communicate on time any quality, technical or delivery issue that may affect the project. 
  • Puntuality:Present your progress on a daily basis and/or when requested and assist on time to any meeting, call or communication request. 

The Skills: 

  • Expert understanding of human and creatures anatomy, proportion, silhouette, topology, clothing physics and construction 
  • Demonstrate an understanding of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes. 
  • Strong polygonal modeling skills being able to generate clean, efficient, well integrated and leveled models to the requirements of a particular project. 
  • Proficiency in industry-standard 3D modeling, sculpting, and texturing software.  
  • Full understanding of the technical foundations. 
  • PBR Workflow and efficient/well organized texture creation  
  • High degree of self-direction, but also a great team-player with a strong verbal and written communication. 
  • Strong knowledge of industry-standard pipelines, workflows and asset exporting process. 
  • Quick learner of new processes and software as needed. 
  • 3-5 years of experience in the videogame industry and at least 3 credited games. 

Software Expertise 

  • Zbrush 
  • Maya, 3DS Max, blender or equivalent Software 
  • Adobe Photoshop 
  • Substance Painter 
  • Unreal engine 5, Unity, Zbrush and Substance Designer are a plus. 

Required Application Materials: 

  • Resume/CV 
  • Cover letter 
  • Reel or Portfolio demonstrating the art and technical skills 

The Reward: 

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

Similar Jobs

Peak - 3D Artist, Marketing

Peak

(On-Site)
8 Months ago
DNEG - Creature TD - CFX

DNEG

Mumbai, Maharashtra, India (On-Site)
8 Hours ago
Epic Games - Animation Lead

Epic Games

Montreal, Quebec, Canada (On-Site)
9 Months ago
Flying Bark Productions - Front-End CG Supervisor

Flying Bark Productions

New South Wales, Australia (On-Site)
4 Weeks ago
Framestore - CREATURE FX TD

Framestore

Mumbai, Maharashtra, India (On-Site)
10 Months ago
Velan Studios - Environment Artist

Velan Studios

New York, New York, United States (On-Site)
1 Week ago
Section 9 Interactive - 3D Artist

Section 9 Interactive

Malmö, Skåne County, Sweden (Hybrid)
10 Months ago
Xentrix Studios - Texturing – Junior Artist

Xentrix Studios

India (On-Site)
4 Months ago
Ubisoft - Lead Artist - AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
1 Month ago
Immersion Labs - Senior 3D Environment Artist / Level Artist

Immersion Labs

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Technical Director, Animation (W/M/NB) [Assassin's Creed Franchise]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
8 Months ago
Cloud Imperium Games - Lead Gameplay Animation Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
3 Months ago
SideFX Software - 3D Software Developer

SideFX Software

Toronto, Ontario, Canada (Hybrid)
2 Months ago
Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
6 Days ago
Epic Games - Animation Tools Programmer

Epic Games

United States (On-Site)
2 Months ago
Virtuos - Character Art Lead

Virtuos

Vietnam (On-Site)
2 Days ago
Ubisoft - Technical Director, Animation

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Weeks ago
Xentrix Studios - Modeling – Artist

Xentrix Studios

India (On-Site)
4 Months ago
Electronic Arts - Experienced Character Artist

Electronic Arts

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)
2 Weeks ago
Easygo - 2D Game Animator

Easygo

Melbourne, Victoria, Australia (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

3D Art Jobs

Framestore - Freelance Senior Asset Generalist

Framestore

New York, New York, United States (Hybrid)
17 Hours ago
Fundamentalvr-2 - Lead Artist

Fundamentalvr-2

England, United Kingdom (Hybrid)
1 Week ago
Genies - Technical Artist Intern (3DS)

Genies

Los Angeles, California, United States (Hybrid)
1 Day ago
Budge Studios - 3D Gameplay Programmer

Budge Studios

Quebec, Canada (Hybrid)
1 Day ago
SmileGate - CROSSFIRE Character Modeler

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Day ago
Ubisoft - Senior 3D Programmer (M/W/NB) – Mobile AAA Shooter RPG / The Division Resurgence

Ubisoft

Accons, Auvergne-Rhône-Alpes, France (Hybrid)
6 Months ago
Scanline VFX - Environment Supervisor

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
Xentrix Studios - Texturing – Junior Artist

Xentrix Studios

India (On-Site)
4 Months ago
Voodoo - Senior Game Artist - Hole.io

Voodoo

Barcelona, Catalonia, Spain (Remote)
1 Month ago
The Walt Disney Company - Lighting Supervisor

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Amber is a full-service game development and creative services agency, with offices in Bucharest, Botosani, Craiova, Kyiv, Warsaw, San Francisco, Los Angeles, Guadalajara and Montreal. We're structured as a network of studios with different skills and specializations, delivering top quality services in full game production, co-development, engineering, design, live ops, quality assurance and more.

Bucharest, Bucharest, Romania (On-Site)

Bucharest, Bucharest, Romania (On-Site)

Guadalajara, Jalisco, Mexico (Remote)

Bucharest, Bucharest, Romania (Hybrid)

View All Jobs

Get notified when new jobs are added by Amber

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug