3D Artist I

10 Months ago • All levels
3D Art

Job Description

Juego Studio is looking for a 3D Artist I to create various 3D game assets, including environments, characters, props, and vehicles, in multiple styles (stylized, cartoony, realistic, PBR, hand-painted). Responsibilities include collaborating with peers, meeting deadlines, and proactively improving artistic skills. The ideal candidate will have exceptional artistic skills, be self-motivated, and proficient in software such as Maya, ZBrush, Photoshop, and Substance Painter. Experience with a game art workflow from sculpting to texturing is essential. The role requires strong problem-solving skills and the ability to adapt to new workflows and software.
Good To Have:
  • Marvelous Designer
  • Mari
  • Quixel Suite
  • Marmoset Toolbag
  • Mudbox
  • Substance Designer
  • 3D Coat
  • Knald
  • Unity
  • Keyshot
  • Fine arts background
Must Have:
  • Exceptional artistic skills
  • Proficient in Maya, ZBrush, Photoshop, Substance Painter
  • Game art workflow knowledge
  • Strong problem-solving skills
  • Meet project deadlines

Add these skills to join the top 1% applicants for this job

communication
unity
texturing
mudbox
quixel-suite
substance-painter
photoshop
zbrush
maya
keyshot

Job Description :

  • Juego Studio is seeking an experienced 3D Game Artist for Modeling & Texturing to be a part of our 3D team  
  • Candidate should be able to demonstrate exceptional artistic skills, be self-motivated, responsive to direction and effective working to a brief.   
  • Candidate should be able to plan and schedule their time, work well under pressure and have the confidence to deliver to a deadline.  
  • Candidate should have a passion for games and be enthusiastic about creating 3D assets for AAA game titles to mobile games or apps  

Responsibilities

  • You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc.
  • Must be able to collaborate effectively with peers, leads, and clients
  • Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task
  • You will need to be able to consistently meet project deadlines / milestones
  • Must be proactive about improving / developing artistic skills / adapting new workflows
  • Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly

Qualifications

  • Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye
  • Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing.
  • Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter


Skills

  • A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus
  • Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff
  • Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.

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