3D Artist Intern

5 Months ago • Upto 1 Years • 3D Art

Job Summary

Job Description

Tamatem Games seeks a 3D Game Artist Intern to contribute to the development of a popular mobile game. Responsibilities include 3D modeling of characters, vehicles, and environments optimized for mobile; rigging and creating basic animations; importing assets into Unity; and ensuring asset optimization using low-poly techniques. The ideal candidate possesses basic proficiency in Blender, Maya, or 3ds Max, basic rigging and animation knowledge, and familiarity with Unity and game asset integration. Understanding of low-poly modeling, UV mapping, and texture optimization is essential. The internship offers hands-on experience in a collaborative setting with experienced artists and designers.
Must have:
  • 3D Modeling (characters, vehicles, environments)
  • Basic Rigging & Animation
  • Unity Integration
  • Low-poly modeling, UV mapping, texture optimization
  • Proficiency in Blender, Maya, or 3ds Max
Good to have:
  • Experience with personal/academic game projects
  • Substance Painter or Photoshop knowledge
  • Shader creation, VFX, or vehicle animation interest

Job Details

Description

Tamatem Games is looking for a 3D Game Artist Intern to join our creative & Art team and contribute to the development of one of our popular mobile games. This internship offers hands-on experience in 3D modeling, animation, and Unity integration, working alongside experienced artists and designers.

Key Responsibilities

  • 3D Modeling: Create optimized characters, vehicles, and environments for mobile games.
  • Rigging & Animation: Apply simple rigs and create basic character and object animations.
  • Unity Integration: Import assets into Unity, ensuring correct setup and functionality.
  • Optimization: Keep assets lightweight and efficient using low-poly techniques and texture compression.

Requirements

  • Basic proficiency in Blender, Maya, or 3ds Max.
  • Basic knowledge of rigging and animation for game-ready assets.
  • Familiarity with Unity and game asset integration.
  • Understanding of low-poly modeling, UV mapping, and texture optimization.

Preferred Qualifications

  • Experience working on personal or academic game projects.
  • Knowledge of Substance Painter or Photoshop for texturing.
  • Interest in shader creation, VFX, or vehicle animation.

Portfolio Requirement

Submit any personal, academic, or freelance work showcasing:

  • 3D models (characters, environments, or vehicles).
  • Basic animations demonstrating movement.
  • Any rigging or Unity integration examples (if available).

 

This internship is a great opportunity to gain real-world experience in mobile game development. We look forward to seeing your creativity! 🚀

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