3D Artist (Remote)

1 Year ago • All levels

Job Summary

Job Description

3D artist needed for major franchise, creating high poly assets. Must have strong artistic and technical abilities, excellent hard surface modeling and UV mapping skills.
Must have:
  • Hard Surface Modeling
  • UV Mapping
  • Image References
  • Real-time Optimization
Good to have:
  • Light Mapping
  • Tiling Textures
  • Detail Maps
  • Decal Meshes
Perks:
  • Team Environment
  • Global Franchise

Job Details

We are seeking a talented and creative 3D Artist to join our team. In this role, you will be responsible for creating and polishing high poly 3D assets based on references provided by the design team.

This is for a major franchise so only top level talent need apply!

You will work closely with our 3D modeling department and design team to ensure that the 3D assets match the standard and fit into the game's world and gameplay mechanics. This position will offer a great environment for teamwork with other experienced 3D artists and a chance to contribute to a globally successful game franchise.

  • An eye for detail, realism and scale; working from image references
  • Excellent at hard surface modelling
  • Ability to create and optimise geometry for real-time
  • Efficient in UV mapping using multiple channels where needed (for light mapping, tiling and detail maps/decal meshes)
  • Portfolio demonstrating strong artistic and technical ability
  • Ability to communicate effectively in English

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