3D Character Art Internship

3 Months ago • Upto 1 Years • Character Art

Job Summary

Job Description

This internship offers the chance to contribute to the creation of 3D characters, props, or assets for a modern 3D game engine. You'll assist in the development of assets for use in a fantasy/sci-fi setting, utilizing software like Maya, Photoshop, Substance Painter, and ZBrush. The successful candidate will demonstrate strong 3D modeling skills and a passion for game development. Experience with game mods or hobby projects is a plus. The internship is a minimum of 5 months and includes payment. On-site work in Delft is required.
Must have:
  • Strong 3D modeling skills
  • Proficiency in Maya, Photoshop, Substance Painter, ZBrush
  • Passion for fantasy/sci-fi art
  • Extensive portfolio
  • Enrolled in relevant Dutch/Belgian school
  • 5-month commitment
Good to have:
  • Game mod or hobby project experience
Perks:
  • Internship payment

Job Details

We're looking for a 3D Artist intern to assist with the development of characters, props or assets for use in a modern 3D engine. If you are good in making 3D Characters and have affinity with fantasy/sci-fi art, strong modeling skills and know your way around Maya, Photoshop, Substance painter, Zbrush, please contact us.

Requirements:

  • Provide an extensive portfolio, impress us with your work!
  • You love playing games. People who have worked on game mods or hobby projects have an advantage.
  • Internships have a minimum duration of 5 months (you will receive an internship payment)
  • Currently enrolled at a Dutch or Belgian school within a relevant field of study.
  • Able to work on-site in our studio in Delft.

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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