This is a full-time 3D Character Artist position based in Cyprus. The role requires extensive experience in the gaming industry, encompassing the full 3D character pipeline. Responsibilities include creating high and low-poly models, sculpting, retopology, UV mapping, texturing, and working with PBR textures. A strong understanding of anatomy, proficiency in software such as Maya/Blender/Modo, Substance Painter, and ZBrush are crucial. The ideal candidate will demonstrate a professional portfolio showcasing their skills and the ability to adapt to varying project aesthetics. Creative problem-solving and an interest in the gaming industry are highly valued.