3D Character Artist

3 Weeks ago • All levels • 3D Art • Undisclosed

About the job

Job Description

This is a full-time 3D Character Artist position based in Cyprus. The role requires extensive experience in the gaming industry, encompassing the full 3D character pipeline. Responsibilities include creating high and low-poly models, sculpting, retopology, UV mapping, texturing, and working with PBR textures. A strong understanding of anatomy, proficiency in software such as Maya/Blender/Modo, Substance Painter, and ZBrush are crucial. The ideal candidate will demonstrate a professional portfolio showcasing their skills and the ability to adapt to varying project aesthetics. Creative problem-solving and an interest in the gaming industry are highly valued.
Must have:
  • Extensive gaming industry experience
  • 3D modeling, UV mapping, texturing
  • PBR workflow knowledge
  • Maya/Blender/Modo, Substance Painter proficiency
  • ZBrush & retopology expertise
  • Strong anatomy knowledge
  • Professional portfolio
Good to have:
  • Creative approach to unusual tasks
  • Texture drawing skills
  • Interest in gaming industry

You are our person if you have:

  • extensive experience in the gaming industry as a character 3D modeler
  • experience in 3D modeling, UV mapping
  • texturing skills
  • understanding of PBR
  • experience with 3D modeling and texturing packages (Мaya/Blender/Modo, Substance Painter)
  • knowledge of ZBrush and the retopology technique
  • professional portfolio
  • great knowledge of the anatomy basics and the ability to adjust to the project’s aesthetic

Will come in handy:

  • ability to creatively approach unusual tasks
  • ability to draw textures
  • interest in the gaming industry

Some points on tasks:

  • creating high and low poly models (characters)
  • creating models in full pipeline (sculpting, retopology, modeling, UV mapping, texturing)
  • working with PBR textures and complying with the project’s aesthetic
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