3D Character Artist

1 Year ago • All levels
3D Art

Job Description

3D Character Artist needed for game development. Must have expertise in 3dsMax/Maya/Blender, Substance Painter, Zbrush, and PBR workflow.
Good To Have:
  • Unreal Engine
  • Human Anatomy
  • Cloth Sculpting
  • Game asset pipeline
Must Have:
  • 3dsMax/Maya/Blender
  • Substance Painter
  • Zbrush
  • PBR workflow

Add these skills to join the top 1% applicants for this job

maya
unity
blender
zbrush
substance-painter
photoshop
unreal
budget-management
texturing
lighting-shading
rendering
anatomy

About the job

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.

Streamline Values

  • Discipline Doing what needs to be done – without being told
  • Communication Double-triple checking information, tasks, project state
  • Responsibility Delivering work on-time, on-budget, at quality, without having to rework it
  • Accountability Accepting/learning from failures without blaming others
  • Mastery Putting in the effort to work, grow, & become the best we can be

Description

As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across 3D disciplines, with a specialization in the 3D Character production workflow.

You deliver tasks on a timely manner, contributing towards the monthly content pushes and milestones. You take accountability of your task from start to end, ensuring the task gets handed over to the next part of production smoothly. You thrive on working collaboratively with the team and practice proactive communicative. You have a natural curiosity for all parts of the creative pipeline and invest time improving your skills.

Key Accountabilities

3D Character Artist will be measured according to the metric below, on a five (5) score rating scale:

Accountabilities

  • On-time delivery of tasks and time management
    • Original deadline adhered 90% of the time
  • Proactive communication of delays and bottlenecks
    • Potential delays always communicated >2 days ahead of set deadline
  • Delivery of work according to project specifications and requirements
    • QA team’s “general” checklist adhered with a pass-rate of >85%
  • Delivery of work according to studio’s quality standards as specified by the discipline lead
    • Receive approval on tasks with no more than 3 rounds of feedback from the lead
  • Following instructions and adhering to best practice
    • QA team’s “non-negotiable” checklist adhered 100% of the time
  • Time-track daily with a written status update of your task
    • Daily update on tasks and time-tracking
  • Improve skills and apply learning from one task to the next

  • Repeated feedback avoided (

    Key Competencies

    3D Character Artist Will Possess The Following Competencies

    Competencies

    • 3dsMax/Maya/Blender
      • High proficiency
    • Substance Painter
      • High proficiency
    • Zbrush
      • High proficiency
    • PBR workflow
      • High proficiency
    • Photoshop
      • High proficiency
    • Unreal Engine Character Set-up
      • High proficiency
    • Unreal Engine Rendering (Lighting, Rendering)
      • Intermediate proficiency
    • Human Anatomy
      • Intermediate proficiency
    • Cloth sculpting and/or simulation
      • Intermediate proficiency
    • Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
      • Intermediate proficiency
    • Other game engines (Unity, proprietary engines, etc.)
      • Good-to-have
    • Knowledge in any other art disciplines
      • Good-to-have

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