3D DLC Artist

1 Month ago • All levels • 3D Art • $30,000 PA - $66,000 PA

Job Summary

Job Description

We are seeking a 3D Artist for our Rust team to contribute to the creation of various game content such as skins, props, and structures. The ideal candidate will possess expertise in all facets of 3D asset creation, a meticulous attention to detail, and a portfolio showcasing their skills. Responsibilities include creating new 3D assets like props, tileable materials, clothing, and weapons, as well as developing skins for existing assets while adhering to their limitations. Collaboration with team members and incorporating feedback are crucial. Candidates should be proficient in 3D applications like Blender, Max, or Maya, and secondary tools such as Zbrush, Marmoset Toolbag, and Substance 3D Painter, with strong modeling and texturing abilities.
Must have:
  • Skilled in 3D applications (Blender, Max, Maya)
  • Proficient in secondary apps (Zbrush, Marmoset Toolbag, Substance 3D Painter)
  • Strong modeling and texturing skills
  • Keen eye for detail
  • Ability to work from concept and without
  • Knowledge of various asset creation types
  • Ability to work to requirements and budgets
  • Author assets through all creation pipeline stages
  • Work within a team and to feedback
  • Ability to learn new systems and workflows
  • Experience working within a game engine
  • Asset implementation experience
Good to have:
  • Prior experience in a 3D art role within the games industry
  • In-depth knowledge of Rust
  • Experience with the Unity game engine
  • Fan of Rust / survival games
  • Experience creating DLC content
Perks:
  • Salary - £30,000 - £66,000/pa experience depending
  • Work remote, hybrid or on-site
  • Competitive holiday package
  • Industry-leading bonus package with potential to earn up to 100% of base salary annually
  • Discretionary bonuses (not paid during probationary period)

Job Details

What we’re looking for

We’re looking for a 3D Artist to join our Rust team to help us explore creating a range of content such as skins, props and structures. Candidates should have experience with all aspects of authoring 3D assets, a keen eye for detail, and a current portfolio of work demonstrating your abilities. Candidates should have strong self-motivation, the ability to work well in, and communicate with a team based both in the office and remotely. Familiarity with Rust is a plus.   An ideal candidate will have in-depth knowledge of asset creation including modelling and texturing. Knowledge of skinning is favourable. Working closely with established artists at the studio, you will be responsible for creating a wide variety of different assets from start to finish, with a focus on skins for existing content and new DLC items. Candidates should be familiar with working within sprints and adapting work to feedback.

Responsibilities

  • Creation of new 3D assets ranging from props, tileable materials, clothing and weapons

  • Creating skins of existing assets and working within their limitations

  • Liaising with other team members and working to feedback

Requirements

  • Skilled in a 3D app (Blender, Max, Maya) and secondary apps like Zbrush, Marmoset Toolbag, Substance 3D Painter etc.

  • Strong modelling and texturing skills with a keen eye for detail

  • Comfort working from concept and without

  • Knowledge of a variety of types of asset creation, including hard surface and organic modelling as well as material creation

  • The ability to work to requirements and budgets

  • Author an asset through all stages of the creation pipeline

  • To be able to work within a team and work to feedback

  • The ability to learn new systems and workflows

  • Experience working within a game engine and asset implementation

Desirables

  • Prior experience in a 3D art role within the games industry
  • In-depth knowledge of Rust
  • Experience with the Unity game engine
  • Fan of Rust / survival games
  • Experience creating DLC content

Benefits

Bonus Scheme

Facepunch Studios’ industry-leading bonus package provides a comprehensive performance bonus scheme to reward employee contributions. This role includes eligibility for a salary scheme bonus, with the potential to earn up to 50% of the base salary annually through performance-based quarterly bonuses during your first year. After completing one year, the performance bonus potential expands up to 100% of your base salary. This structure ensures continuous motivation and recognition throughout the year. The bonus system highlights our commitment to recognizing and rewarding outstanding performance and dedication. All bonuses are discretionary, bonuses are not paid during the probationary period.

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