3D Environment Artist

3 Months ago • 3 Years +

Job Summary

Job Description

Larian Studios, the creator of Baldur’s Gate 3 and Divinity: Original Sin 2, is seeking a 3D Environment Artist to join their team. The artist will collaborate with various teams, translating concept art into 3D assets and decorating levels to a high standard. They need to understand performance constraints and optimize assets for real-time applications. This role offers the chance to work on high-quality role-playing games in a collaborative environment.
Must have:
  • 3+ years of relevant experience in a similar position.
  • Proficiency in 3D software (Maya, 3ds Max, or Blender).
  • Experience in 3D sculpting software (Zbrush).
  • Proficiency in texturing software (Substance Painter).
Good to have:
  • Experience with photogrammetry (scanning, processing, and cleanup).
  • Proficiency in software like Marvelous Designer, Speedtree, etc.
  • Ability to develop procedural workflows.
  • Knowledge of scripting languages (Python or MEL script).
  • Traditional Art background, ability to sketch.
  • Experience with game editors for asset integration and level creation.
  • Strong artistic and technical skills.
Perks:
  • An international team with a small-studio feel.
  • Open, collaborative environment.
  • Experienced game developers in management.
  • Sharing hobbies and passions with likeminded colleagues.
  • Inclusive environment with many activities.
  • Commitment to making the best game possible.

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a 3D Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.


Responsibilities
  • Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists. 
  • Translate concept art into 3D assets with Art direction in mind.
  • Ability to decorate levels delivered from level designers to shipping quality. 
  • Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware.


Requirements
  • 3+ years of previous relevant experience in a similar position
  • Proficiency in 3D software such as: Maya, 3ds Max or Blender
  • Experience in 3D sculpting software such as Zbrush.
  • Proficiency in Texturing software such as Substance Painter for creating PBR correct textures. 
  • Exemplary written and verbal communication skills


Nice to Haves
  • Experience working with photogrammetry. Scanning, processing and cleaning up.
  • Proficiency in following software: Marvelous designer, Speedtree, RealityCapture or Houdini 
  • Ability to develop procedural workflows. 
  • Knowledge of scripting languages such as Python or MEL script.
  • Traditional Art background, Ability to conceptualize or portray ideas by painting or sketching them out.
  • Experience working with game editors for asset integration and level creation. We use our own proprietary Editor but knowledge of Unreal engine or unity will help. 
  • Strong Artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward. 
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.


What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback


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