3D Environment Artist

2 Months ago • 3 Years +

Job Summary

Job Description

Larian Studios, the creator of Baldur’s Gate 3 and Divinity: Original Sin 2, is seeking a 3D Environment Artist to join their team. The artist will collaborate with various teams, translating concept art into 3D assets and decorating levels to a high standard. They need to understand performance constraints and optimize assets for real-time applications. This role offers the chance to work on high-quality role-playing games in a collaborative environment.
Must have:
  • 3+ years of relevant experience in a similar position.
  • Proficiency in 3D software (Maya, 3ds Max, or Blender).
  • Experience in 3D sculpting software (Zbrush).
  • Proficiency in texturing software (Substance Painter).
Good to have:
  • Experience with photogrammetry (scanning, processing, and cleanup).
  • Proficiency in software like Marvelous Designer, Speedtree, etc.
  • Ability to develop procedural workflows.
  • Knowledge of scripting languages (Python or MEL script).
  • Traditional Art background, ability to sketch.
  • Experience with game editors for asset integration and level creation.
  • Strong artistic and technical skills.
Perks:
  • An international team with a small-studio feel.
  • Open, collaborative environment.
  • Experienced game developers in management.
  • Sharing hobbies and passions with likeminded colleagues.
  • Inclusive environment with many activities.
  • Commitment to making the best game possible.

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a 3D Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.


Responsibilities
  • Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists. 
  • Translate concept art into 3D assets with Art direction in mind.
  • Ability to decorate levels delivered from level designers to shipping quality. 
  • Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware.


Requirements
  • 3+ years of previous relevant experience in a similar position
  • Proficiency in 3D software such as: Maya, 3ds Max or Blender
  • Experience in 3D sculpting software such as Zbrush.
  • Proficiency in Texturing software such as Substance Painter for creating PBR correct textures. 
  • Exemplary written and verbal communication skills


Nice to Haves
  • Experience working with photogrammetry. Scanning, processing and cleaning up.
  • Proficiency in following software: Marvelous designer, Speedtree, RealityCapture or Houdini 
  • Ability to develop procedural workflows. 
  • Knowledge of scripting languages such as Python or MEL script.
  • Traditional Art background, Ability to conceptualize or portray ideas by painting or sketching them out.
  • Experience working with game editors for asset integration and level creation. We use our own proprietary Editor but knowledge of Unreal engine or unity will help. 
  • Strong Artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward. 
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.


What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback


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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Guildford, England, United Kingdom (On-Site)

Guildford, England, United Kingdom (On-Site)

Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

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Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

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