3D Modeller

1 Month ago • Upto 2 Years • 3D Art

Job Summary

Job Description

As a 3D Modeller at Framestore, you'll produce highly accurate and efficient CG models for high-end visual effects films. You'll work from various references (photos, scans, blueprints, concept designs), collaborating closely with Texture Artists. Responsibilities include creating models per briefs and reference materials, presenting work for review, communicating with other departments to meet expectations, and managing schedules and deadlines. You'll need strong polygonal subdivision modeling skills, efficient UV layout, and the ability to interpret reference material for detailed, accurate models. The role demands meticulous workflow organization and effective teamwork.
Must have:
  • Experience in VFX asset creation
  • Proficiency in Maya and sculpting software
  • Strong polygonal subdivision modeling skills
  • Efficient UV layout and texture awareness
  • Ability to interpret and create detailed models
  • Meticulous workflow and teamwork skills
Good to have:
  • Creative conceptual sculpting
  • Knowledge of anatomy

Job Details

Job description

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from references which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

What you’ll do:

  • Create models as briefed and/or in line with reference materials

  • Follow asset build conventions

  • Present work for progress review to Leads and Supervisors

  • Communicate with other departments in order to ensure that the model meets expectations

  • Have ongoing communication with Production and Leads regarding schedules and deadlines

  • Stay on schedule and meet deadlines while maintaining the highest levels of quality

Job requirements

What we’re looking for:

  • Experience working on asset builds for VFX needs

  • A good working knowledge of Maya and sculpting softwares

  • Creative, resourceful and with strong spatial awareness

  • Very strong polygonal subdivision modelling skills

  • Efficient with layout of UVs and awareness of texture requirements

  • Able to interpret and follow reference material to create clean, highly detailed and accurate models

  • Able to organise own workflow in a meticulous manner

  • Able to work well within a team

You might also have:

  • Creative conceptual sculpting

  • Knowledge of anatomy

​​

Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.

Application Process

To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Modeller - Montreal

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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