3D Vehicles Artist, Middle/Senior

2 Months ago • 3-5 Years • 3D Art

Job Summary

Job Description

Room 8 Studio seeks a skilled 3D Vehicles Artist (Middle/Senior level) for a 3-month contract. The role involves creating photorealistic 3D vehicle models for AAA game projects using provided references (drawings, photos, CAD models). Responsibilities include low-poly/mid-poly modeling, high-poly modeling for normal map baking, UV mapping, texture baking (PBR pipelines), and final assembly. Proficiency in 3ds Max, Maya, Substance Painter, Photoshop, and a strong understanding of PBR workflows are essential. Experience with photogrammetry software and ZBrush is a plus. The artist will work collaboratively within a team, adhering to project guidelines and technical requirements.
Must have:
  • Photorealistic 3D vehicle modeling
  • Proficiency in 3ds Max & Maya
  • Low-poly/mid-poly modeling expertise
  • UV mapping and texture baking skills
  • PBR texturing knowledge (Metal/Rough, Spec/Gloss)
  • Photoshop & Substance Painter proficiency
  • Adherence to technical guidelines
Good to have:
  • Photogrammetry software experience
  • ZBrush high-poly sculpting
  • Animation skills (3ds Max/Maya)
  • Game engine knowledge (Unreal Engine 4/Unity)
  • Quixel, Marmoset Toolbag knowledge
  • Vector 3D object experience
Perks:
  • Competitive financial reward
  • Culture of diversity & inclusion
  • Community of game enthusiasts

Job Details

Next great challenge is coming:

We are looking for experienced and highly skilled artists to create photorealistic 3D vehicles for AAA game projects. This is a short-term contract lasting up to 3 months.

If you are able to accurately replicate a form using a photo reference, pay attention to details, work well in a team, and most importantly, have a passion for vehicles, then this position is perfect for you!

Superpowers
you have are

  • Ability to create models according to drawings, technical documentation, photos, and CAD models;
  • Strong experience in modeling, a good understanding of polygonal shading within 3Ds Max and Maya;
  • Knowledge of pipelines for low- and mid-poly models creation;
  • Ability to create high-quality UV mapping;
  • High-grade knowledge of SubD modeling and texture baking (Normal, AO, etc.);
  • Good understanding of PBR pipelines for texturing (Metal/Rough, Spec/Gloss);
  • Solid knowledge of Photoshop and Substance Painter;
  • Strict adherence to guidelines, and technical requirements of the project;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments.

You’re a rockstar
if you have

  • Knowledge of photogrammetry software (SynthEyes, 3DS Max Camera Match, ImageModeler, PfTrack, etc.);
  • High-Poly sculpting in Zbrush;
  • Basic knowledge of animation in 3Ds Max and Maya;
  • Knowledge of game engines (UnrealEngine 4, Unity, etc.);
  • Basic knowledge of Quixel, Marmoset Toolbag, Adobe Illustrator, CorelDRAW;
  • Ability to work with vector 3D objects (Splines, Nurbs, etc.);
  • Technical education;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

As a part of Room 8
studio, you will

  • Create quality low-poly and mid-poly models according to drawings, technical documentation, photos, and CAD models;
  • Create high-poly models for normal maps baking;
  • Create optimal UV mapping and texture baking in accordance with the requirements of the task;
  • Make final assembling following the requirements (scenes, files, naming, etc.);
  • Research new programs and techniques that appear on the market.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our

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