Advanced Gameplay Engineer - American Football

4 Months ago • 8 Years + • Game Design

Job Summary

Job Description

EA SPORTS seeks an Advanced Gameplay Engineer to design and implement networked game mechanics for a fast-paced, action-oriented multiplayer sports game (American Football). Responsibilities include architecting time-sensitive gameplay mechanics, collaborating with engineers, designers, and artists, working on real-time networking systems, providing technical oversight, mentoring junior engineers, designing and documenting technology, owning features, and problem-solving. The ideal candidate has 8+ years of experience in software development (C++ focus), shipping multiplayer action games (shooters, melee combat, sports), understanding latency mitigation tradeoffs, advanced debugging skills, experience in multi-threaded architectures, and proficiency with Visual Studio.
Must have:
  • 8+ years software development (C++ focus)
  • Shipped multiplayer action games
  • Latency mitigation understanding
  • Advanced debugging skills
  • Multi-threaded architecture experience
Good to have:
  • Fast-paced multiplayer melee combat game experience
  • MMO network architecture experience
  • Experience with Microsoft, Sony, or Nintendo consoles
  • iOS and Android development experience
  • Large-scale multiplayer game experience
  • Experience with Frostbite, Unreal, or Unity
Perks:
  • Vacation (3 weeks)
  • Sick time (10 days)
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (potential)
  • Free games

Job Details

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.

Your Responsibilities:

  • Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.

  • Work with engineering teams to identify and implement core real time networking systems and gameplay features.

  • Technical oversight of your team members' contributions.

  • Actively share domain knowledge, teach and mentor engineers within their team.

  • Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.

  • Own features and collaborate with team members to solve problems efficiently.

Your Qualifications

  • 8+ years experience in software development with a strong C++ focus.

  • Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.

  • You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.

  • Advanced debugging skills applicable to client/server multiplayer games.

  • Experience developing in and debugging multi-threaded/concurrent architectures.

  • Pragmatic approach to problem solving.

  • Experience with Visual Studio and knowledge of the debugging tools.

Bonus:

  • Shipped fast paced multiplayer melee combat game or similar.

  • Experience with network architecture of MMO games.

  • Experience working with Microsoft, Sony, or Nintendo game consoles.

  • Experience working with iOS and Android.

  • Experience with developing large scale multiplayer games.

  • Experience with Frostbite, Unreal or Unity.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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