Animation Tools Programmer

6 Months ago • 3 Years + • Animation

Job Summary

Job Description

As an Animation Tools Programmer at Epic Games, you'll architect, implement, and maintain core animation systems within Unreal Engine 5. Responsibilities include designing user interfaces for animation systems, collaborating with programmers, animators, and designers across multiple teams and time zones, and writing technical documentation. You will optimize these systems for various platforms and contribute to the development of the premier game engine. The role demands strong C++ skills, linear algebra expertise, multi-threaded programming experience, and a fundamental understanding of animation concepts.
Must have:
  • 3+ years game/VFX/animation system development experience
  • Unreal Engine tools development experience
  • C++ application development expertise
  • Excellent linear algebra skills
  • Multi-threaded programming experience
  • Understanding of animation concepts
Good to have:
  • Experience with rigging systems
  • Animation state machines
  • Low-level animation systems
  • Physics-based animation and/or IK systems
  • Gameplay systems experience
Perks:
  • 100% employer-paid benefits for employees and dependents
  • Supplemental medical, dental, vision coverage
  • Life and AD&D insurance
  • Retirement savings plan with employer match
  • Mental well-being program

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We are looking for an experienced Tools and Animation Programmer for our Engine Development team. You will be responsible for developing, enhancing, and maintaining the core systems, tools, and user interfaces of the Unreal Engine 5 animation system and optimizing them for multiple platforms. You will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms.

In this role, you will

  • Architect, implement and maintain core animation systems of Unreal Engine 5
  • Design and develop user interfaces for the animation systems of Unreal Engine 5
  • Work closely with other programmers, animators, technical animators, product designers, leads and external technology
  • Partner across multiple teams and timezones 
  • Write technical documentation and designs

What we're looking for

  • 3+ years of professional game / VFX / or animation system development experience
  • Previous experience developing tools in Unreal and extensive experience in writing C++ applications
  • Excellent linear algebra skills and applications of linear algebra in software
  • Experience with multi-threaded programming and system tasks such as graphics, audio, I/O, networking, memory handling, debuggers, etc
  • A basic understanding of animation concepts
  • Experience with application-level programming such as script compilers and user-facing tools
  • Excellent interpersonal communication skills with both technical and non-technical people alike
  • Performance-minded development and optimization skills

Nice to have skills

  • Experience with rigging systems, animation state machines, low-level animation systems, physics-based animation and/or IK systems
  • Demonstrated interest in games
  • An eye for detail and appreciation for the craft of making games and animation
  • Fluent in state-of-the-art animation systems, algorithms and techniques
  • Experience with gameplay systems, such as character movement, collision querying, and action sequencing

EPIC JOB + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.                   

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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