Animation tools Programmer (C++ AND C#)

3 Months ago • All levels • Animation

About the job

Job Description

C++ & C# animation tools programmer needed for next-gen animation expressions. Must have C++, C#, DCC tools, GUI libraries knowledge.
Must have:
  • Proficiency in C++
  • Expertise in C#
  • DCC Tools Knowledge
  • GUI Libraries
Good to have:
  • Experience with Python
  • Animation Research
  • GUI Implementation
  • Knowledge of Haxe
Perks:
  • International Team
  • Relocation Program
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Description

We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our Trinity engine.

Requirements

  • Proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression.
  • Expertise in C# is essential.
  • Basic knowledge of DCC tools.
  • Familiarity with GUI libraries like ImGUI and QT.
  • Knowledge of visual scripting solutions and their integration with game engines.
  • Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++.

Nice to have requirements

  • Experience with Python.
  • Experience in animation-related research and development.
  • Hands-on experience in programming animation tools.
  • Implementation of animation-related tools and library functions.
  • Experience in GUI implementation, particularly with C# and Python.
  • Knowledge of Haxe is optional.
  • Some understanding of the Japanese language might be useful! :)

Benefits

  • Working with an international team of world class professionals on exciting and challenging projects
  • Relocation program for new hires
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Insurance package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Friendly team and a family-like environment
  • Casual workplace environment in Krakow (or Warsaw) including games and chill-out zones, and bicycle parking
  • Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, Multisport card, paid health insurance, corporate parties and team buildings and many more others

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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Kraków, Lesser Poland Voivodeship, Poland (On-Site)

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Belgrade, Serbia (Hybrid)

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