About the job

SummaryBy Outscal

Implement art assets for Rocket Racing game. Must have Unreal Engine 5, art knowledge, and collision mesh experience.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Psyonix is looking for an Asset Implementer on our Rocket Racing world team.

In this role, you will

  • Receive prototypes and final assets and implement artwork from internal and external sources to game systems including Blueprint Asset content
  • Validate technical specification of content
  • Create custom collision meshes and LODs when necessary
  • Set up placeholder assets with the correct naming and file structure for the asset, blueprint, and materials
  • Seek ways to improve and automate the implementation process to make it faster and less error-prone
  • Own the implementation step for all assets in the game by reviewing incoming work
  • Open communication to various disciplines regarding the status and known issues with the content

What we're looking for

  • Detail-oriented, QA mindset for content
  • Understanding of how content dependencies work
  • Basic art knowledge, basic knowledge of various 2D, and 3D applications, and how it relates to real-time game art
  • Moderate experience with Unreal Engine 5

ABOUT US

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.


State Of Rio Grande Do Sul, Brazil (On-Site)

Quebec, Canada (On-Site)

Shanghai,blank,china (On-Site)

North Carolina, United States (On-Site)

England, United Kingdom (On-Site)

North Carolina, United States (On-Site)

Europe (On-Site)

North Carolina, United States (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

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