Art Intern

1 Month ago • Upto 1 Years • 3D Art • Technical Art

Job Summary

Job Description

As an Art Intern at Ubisoft, you'll contribute to the creation of game content for existing and new features. Collaborating with a game development team, you'll work alongside experienced artists on a free-to-play mobile title. Responsibilities include learning and adhering to the established artistic direction, determining required objects and environments, planning and creating game assets, ensuring quality, and identifying and fixing bugs. You'll gain hands-on experience in the daily production process of a mobile game, receiving mentorship and feedback.
Must have:
  • Good knowledge of Photoshop and Zbrush
  • UV expertise
  • Traditional art background
  • Strong artistic sense
  • Excellent communication skills
Good to have:
  • Pixel art experience
  • Unity 2D Animation knowledge

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As an Art Intern, you will create content to the game, for existing and new features. You will be part of a game development team and work together with the game artists of the project. You will also be exposed to the daily production and process of a free-to-play mobile title.

Responsibilities:

  • Learn and respect the artistic direction established (references, documents etc)
  • Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
  • Plan, with your immediate supervisor, the objects and environment to be created
  • Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
  • Have the objects and environments validated by your mentor
  • Verify the quality of objects and environments once imported into the game, and make improvements when necessary
  • Correct the bugs identified by the testers
  • Any other ad-hoc duties, if necessary

Qualifications

  • Good knowledge of Photoshop
  • Good knowledge of the technical art constraints
  • Expert on UV, Zbrush
  • Ability to accept criticism, with good artistic sense and traditional art background
  • Creative, with an eye for details
  • An interest or experience in pixel art would be an advantage
  • Knowledge of Unity 2D Animation would be an advantage
  • Good communication and interpersonal skills
  • A passion to innovate, and the drive to go beyond what is directly asked of you
  • Self-motivated and fast learning
  • Good communication skills
  • Be a team player
  • Fluent in English, both verbally and written

 

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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