Art Outsourcing Manager

1 Year ago • All levels

Job Details

About Splash Damage

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.

Our offices are based in Bromley, UK.

Benefits:

We offer a comprehensive benefits package for you and your family, including:
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
  • 4 day work week: Tuesday - Friday
  • 20 days of annual leave, equivalent to 5 weeks within a 4 day work week.
  • Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
  • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
  • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
  • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave.
The Role

The Outsource Manager is responsible for facilitating the external creation of high quality content, while maintaining consistency of all external art development as set out by project art direction. Your focus may span across a number of art sub-disciplines including Character, Cinematics, Concept, Environment, Prop, Technical, Vehicle, Animation, and Weapons.

The role requires a good knowledge and understanding of art pipelines and production methods complimented with a proficient ability in coordinating reviews, feedback, and tracking of art deliveries and progress.

You will manage consistency in the forecasting, and planning of deliverables with both internal and external teams, assist in the organisation and review process of external assets, and demonstrate a mix of excellent communication and leadership skills between the internal and external teams. Although not essential, if you understand the basic principles of artwork creation this is beneficial.

As an Outsource Manager you also understand the various constraints and challenges during game development, including performance, memory and frame budgets, production schedules, and design requirements.

Responsibilities
  • Work closely with the Art Director to understand and communicate the expectations for visual quality of in-game art with external teams.
  • Align closely with the Art Manager and Leads to keep quality and style consistent across all outsourced art.
  • Coordinate with teams to author briefs, assets packs, and documentation for external teams.
  • Coordinate with both the internal and external art teams to facilitate the smooth movement of art assets and feedback, while ensuring on-time deliverables to required quality and technical specifications.
  • Work with game teams to set benchmarks for efficiency and end product quality.
  • Maintain strong working relationships with external teams.
  • Works with Art Director and Art Manager to identify, and schedule, assets for external development.
  • Help set up and document art pipelines, further develop best practices, and continually optimise workflows.
  • Coordinates the production of documentation and briefs for external teams.
  • Works with the internal Concept team to ensure concepts are at the right level of quality/detail for briefing external teams.
  • Help organise and prepare asset packs for our external teams.
  • Organise and prepare outsourced assets for art reviews with the Art leaders.
  • Ensure art assets are made available to the internal art team members, and feedback is made available to the external art team members.
  • Participates in project planning and maintain a clear and consistent schedule in conjunction with Production and Art Manager.
Essential Skills and Experience
  • Experience as an Artist, Art Producer, Art Manager or equivalent is desired.
  • Strong Excel skills and ability to create tracking and analysis sheets.
  • Excellent scheduling, resource allocation and issue solving abilities.
  • Familiarity working with industry standard task tracking software such as Shotgrid and Jira.
  • Leadership and management experience; ideally in an external capacity.
  • Completed work on several published AAA titles.
  • Excellent spoken, written and diagrammatic communication skills. Fully capable of explaining complex instructions to an external team.
  • Ability to work with detailed concept art or reference art/materials when providing support to external teams.
  • Understanding of game art principles and creation processes; for example, high resolution sculpting, UV layout, texturing, and shaders.
  • Capable in identifying risks and issues within any asset creation pipeline (internal and external) and can proactively seek and implement solutions.
  • Willingness to travel when necessary.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

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About The Company

This is the most exciting time in Splash Damage’s history as we begin to realise our ambitions. In December, we debuted the very first trailer for TRANSFORMERS: REACTIVATE. And now, we've just announced Project Astrid: a AAA open-world survival game, developed in partnership with leading creators Sacriel and shroud.


Splash Damage began as a bunch of friends who’d met playing games online. We were gamers who became game developers. In our 20 years of working on some of gaming's most beloved franchises, we’ve never forgotten where we came from, or what we’re about: making multiplayer games that bring people together.


Our studio culture is rooted in our open, friendly and collaborative environment. Games are made by teams, and we believe we create our best work together when we have a diverse range of experiences, perspectives and opinions to draw from.


We’ve always believed that Splash Damage should be a studio where you can have a long career. You’ll get regular opportunities for growth, while developing your skills on compelling projects that keep our players and partners coming back for more.


We're looking for talented people to join us and make their mark and drive our groundbreaking projects.


Join Us. Make Your Mark. Build The Future.

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