Art Owner (World of Tanks:HEAT)

DPS Games Studio

Job Summary

Wargaming is launching a groundbreaking AAA game project and seeks a passionate Art Owner for World of Tanks:HEAT. This role involves leading a team of Level Artists and a Lead Environment Artist, overseeing the entire map production process from concept to final delivery. The Art Owner will be accountable for optimizing production time, ensuring artistic quality, collaborating with Level Design and Narrative teams, and managing outsourcing. They will also be responsible for maintaining quality standards, monitoring budgets, and driving professional growth within the art team, contributing to a dynamic and collaborative environment.

Must Have

  • Accountability for map production, including optimization and quality improvement
  • Work closely with Level Design team to minimize rework and fix critical problems
  • Set up map production space and ensure team follows best practices
  • Collaborate with Narrative design team for narrative implementation and branding
  • Lead a team of Level Artists and a Lead Environment Artist, providing feedback
  • Work directly on map production as a lead level artist
  • Organize, plan, and delegate tasks, tracking progress and meeting deadlines
  • Monitor consistency and quality of all map areas
  • Collaborate with environment artists on overall quality and art direction for map objects
  • Participate in gray-box geometry production and requirements definition
  • Ensure map adheres to established quality standards and monitor budgets
  • Deliver regular updates for playtests
  • Meet agreed schedule and communicate risks
  • Ensure concept is agreed upon and communicated to the team
  • Conduct weekly sync meetings with the Art Director for feedback
  • Create a feedback loop for Art Director and community feedback
  • Ensure unified approach and consistent quality across all maps with other Art Owners
  • Share content and improve map production processes with other Art Owners
  • Undertake research tasks and explore new technologies
  • Collaborate with the engine team on technical needs
  • Share knowledge within the Art Team on best practices
  • Ensure quality of assets from outsourcing teams and manage their integration
  • Maintain a progress board, documentation, and references
  • Use project management tools (Jira, AHA, Confluence) for task management
  • Experience in the game industry as a Level Artist for at least 4 years, preferably in Lead or Principal positions

Perks & Benefits

  • Additional paid time off (5 Personal Days, Birthday Leave)
  • Sick Leave 100% Compensation (10 days per calendar year)
  • Career development and education opportunities
  • Premium Private Health Care
  • Mental well-being program (iFeel)
  • Multisport card
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program

Job Description

Job Overview

We’re excited to launch a groundbreaking AAA game project and are looking for passionate, creative individuals to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game’s success.

Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!

Reports to

Art Manager

What will you do?

1. Accountability for the Map production:

  • Analyse the map before production phase to optimise delivery time.
  • Ensure the map aligns with the initial mood and atmosphere defined in the sketches during concept phase.
  • Develop and enhance the map, improving its quality through an iterative process and bringing it to a final state.
  • Work closely with Level Design team during design phase to achieve a minimal level of rework during later stages of production. Continue to work with Level Design during production phase fixing the most critical problems but avoiding scope creep.
  • Be responsible for setting up map production space according to guides and ensuring that the team follows the best practices defined by art, tech art, and technical teams.
  • Collaborate with Narrative design team to implement the game narrative on the map and add branding.
  • Work with Art Manager to create a schedule for regular iterations for timely map delivery.

3. Hands-On Work as a Level Artist and Team Management:

  • Lead a team of Level Artists and a Lead Environment Artist, provide regular feedback.
  • Work directly on the map production as a lead level artist.
  • Organize, plan and delegate tasks to the team of level artists, tracking progress and meeting deadlines. Provide timely feedback.
  • Monitor the consistency and quality of all map areas, ensuring the proper development of all areas.
  • Collaborate with environment artists to maintain overall quality and art direction for map objects. Plan the work of environment art team together with the Lead Env Artist. Support content reuse.
  • Participate in gray-box geometry production with the Lead Env Artist and help with requirements definition by writing descriptions and providing references.
  • Support the professional growth and development of level and environment artists.
  • Ensure the map adheres to established quality standards and is consistently polished throughout. Create a Definition of Done for all production stages. Monitor map budgets (GPU memory, CPU usage, entity count, particles, light sources, etc.).
  • Deliver regular updates to the mainline for playtests.
  • Avoid unnecessary expenditure of resources or effort on non-priority elements.
  • Meet the agreed schedule, and communicate risks and changes to stakeholders.

5. Collaboration with the Art Director:

  • Ensure that the concept is agreed upon and communicated to the team.
  • Conduct weekly sync meetings with the art director to gather feedback.
  • Create a feedback loop to collect feedback from the Art Director and the community, update the map accordingly to fix the issues, and share results.

7. Collaboration with Other Art Owners:

  • Ensure a unified approach and consistent quality standards across all maps.
  • Share content, collectively oversee processes of map production and improve them with other Art Owners.

9. Research and Development with the Engine Team:

  • Undertake research tasks, such as exploring new technologies (e.g., improving shaders, and process optimization).
  • Collaborate with the engine team to address technical needs (shaders, lighting, optimization).
  • Share knowledge within the Art Team on how to use the best practices

11. Outsourcing Management:

  • Ensure the quality of assets created by outsourcing teams and manage their integration into the project.
  • If outsourcing is required, onboard and manage external teams effectively. This will require close work with an outsourcing manager.

13. Reporting and Documentation:

  • Maintain a progress board where the weekly status of the map is tracked, and feedback is documented.
  • Create and manage documentation and references to monitor the map’s development.
  • Use project management tools for task management during the map production (Jira, AHA, Confluence)

What are we looking for?

  • Experience in the game industry as a Level Artist for at least 4 years. Preferably in Lead or Principal positions.
  • Knowledge of the basics of composition, aerial perspective, theory of light, colour science.
  • Good modelling and texturing skills.
  • Strong knowledge of: Maya, ZBrush, Photoshop, Substance Painter (or other similar programs).
  • Basic knowledge of gameplay and level design.
  • Ability to communicate productively, perceive feedback constructively, ability and desire to work in a team.
  • Versatile gaming experience, interest in computer games.
  • Initiative, resourcefulness.
  • Understanding of game level production processes.
  • Understanding of level optimization and asset production methodology.
  • Understanding of level lighting.

Work mode

  • Hybrid (4 days of work from the office)

Type of Contract

  • Employment Contract (umowa o prace)

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
  • Sick Leave 100% Compensation (10 days per calendar year)
  • Career development and education opportunities within the company
  • Premium Private Health Care
  • Mental well-being program (iFeel)
  • Multisport card
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

##### Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

13 Skills Required For This Role

Team Management Communication Game Texts Lighting Shading Texturing Composition Level Design Confluence Substance Painter Jira Photoshop Zbrush Maya