ART - Technical Artist

4 Months ago • All levels • Technical Art

Job Summary

Job Description

Sucker Punch is looking for a Technical Artist to help create amazing characters for their upcoming game. You will use Maya and in-house engine and tools to set up characters for deformation in-engine, export characters, test movements, and ensure smooth skinning. This role requires strong Maya skinning and rigging skills and experience working on game projects. You will also need to be able to communicate effectively and complete tasks within deadlines. Bonus points for Python scripting, simulation experience, and familiarity with in-house tools. This is a contract role that can be performed remotely, with varying pay ranges based on geographic location.
Must have:
  • Maya skinning & rigging
  • Game project experience
  • Effective communication
  • Deadline-oriented
Good to have:
  • Python scripting
  • Simulation experience
  • In-house tool experience

Job Details

We’re looking for a Technical Artist to help us create amazing characters. In this contract role, you’ll play a key role in helping get our game characters ready for action using Maya and our in-house engine and tools.

This is a great opportunity if you have a solid understanding of Maya’s core skinning and rigging workflows and are looking for an opportunity to get experience working on one of Sony’s biggest upcoming releases for the Playstation.

Responsibilities
  • Use Maya’s built in skinning tools and our proprietary in-house tools to setup characters to deform in-engine.
  • Export characters and test-movements in-engine
  • Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full-range of motion
  • Coordinate with other Technical Artists as needed
  • Complete assigned tasks within budgeted timeframes
Qualifications
  • A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
  • Experience working with others on at least one game related project (experience on team-based student game projects is acceptable).
  • Basic knowledge of Maya with a focus on skinning and rigging.
  • Effective communications skills
  • Must be currently eligible to work within the US or Canada.
Bonus Factors
  • Experience with python scripting
  • Experience with simulation setups (eg. cloth, hair)
Position is currently open to those eligible to work in the States or Canada. This position is available for on-site, hybrid or fully remote. This is a contract role. As well as open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base annual pay range for this role is: $39.88 - 59.76/hr. Please review benefit information here: https://www.dzconnex.com/summary-of-benefits

This website is subject to the following terms: https://catsone.com/policies-and-terms/

Similar Jobs

Scanline VFX - Environment TD

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
Peak - 3D Artist, Marketing

Peak

(On-Site)
8 Months ago
Light Speed Studios - Senior Environment Artist

Light Speed Studios

(On-Site)
6 Days ago
Ubisoft - Lead Artist

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago
Genies - Senior Engineer, Core Systems

Genies

San Mateo, California, United States (On-Site)
6 Days ago
Kepler Interactive - Senior Environment Tech Artist

Kepler Interactive

Montréal, Occitanie, France (Hybrid)
1 Month ago
SciPlay - Technical Artist

SciPlay

Kyiv, Kyiv City, Ukraine (On-Site)
6 Days ago
CrazyLabs - Senior Tech Artist

CrazyLabs

Berlin, Berlin, Germany (On-Site)
1 Month ago
Haven Studios  Inc  - Senior Lighting Artist

Haven Studios Inc

Montreal, Quebec, Canada (On-Site)
1 Week ago
Ubisoft - 3D Rigger

Ubisoft

Mumbai, Maharashtra, India (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Worlds - 3D Generalist

Worlds

(Remote)
1 Week ago
Framestore - Creature FX TD - Launchpad Internship 2025

Framestore

London, England, United Kingdom (On-Site)
5 Days ago
Milk Visual Effects - DMP artist

Milk Visual Effects

(On-Site)
3 Months ago
undefined - Unity 3D Developer

Ahmedabad, Gujarat, India (On-Site)
10 Months ago
TiMi Studio Group - Animator Intern

TiMi Studio Group

Quebec, Canada (On-Site)
3 Weeks ago
Remedy Entertainment Plc - Senior Hard Surface Artist

Remedy Entertainment Plc

Helsinki, Uusimaa, Finland (On-Site)
4 Months ago
Saber Interactive - VFX Artist

Saber Interactive

Madrid, Community Of Madrid, Spain (Hybrid)
2 Months ago
That's No Moon - Lead Environment Concept Artist

That's No Moon

Los Angeles, California, United States (Remote)
1 Month ago
PlayStation Global - Principal VFX Artist

PlayStation Global

United States (Remote)
1 Month ago
Kojima Productions - Animator

Kojima Productions

Tokyo, Japan (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Washington, United States

Cirrus Logic - Customer Program Manager - PC

Cirrus Logic

Austin, Texas, United States (Hybrid)
5 Months ago
Penumbra - Therapy Development Specialist (Houston, TX / San Antonio, TX)

Penumbra

Houston, Texas, United States (Remote)
4 Months ago
Google - Software Engineer III, Google Cloud Platforms

Google

Sunnyvale, California, United States (On-Site)
4 Months ago
NVIDIA - Senior Mask Layout Design Engineer

NVIDIA

Santa Clara, California, United States (On-Site)
2 Months ago
The Walt Disney Company - Manager, Telecom Business Office

The Walt Disney Company

Lake Buena Vista, Florida, United States (On-Site)
1 Month ago
Scopely - Director of Community

Scopely

California, United States (Remote)
3 Weeks ago
Onward Search - Sales Development Representative (Real Estate)

Onward Search

North Carolina, United States (On-Site)
3 Months ago
Tencent - Lead Graphics Engineer

Tencent

California, United States (On-Site)
1 Month ago
Next Level Business Services - Salesforce Technical Lead

Next Level Business Services

Dallas, Texas, United States (On-Site)
5 Months ago
Pipeworks - QA Tester

Pipeworks

Eugene, Oregon, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Owlcat Games - Technical Artist (Cinematics)

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
1 Week ago
BioWare - Senior Technical Artist

BioWare

Edmonton, Alberta, Canada (Hybrid)
3 Weeks ago
Welevel - Senior Technical Artist (Character)

Welevel

Munich, Bavaria, Germany (On-Site)
1 Month ago
Romero Games - Environment Artist

Romero Games

Galway, County Galway, Ireland (Remote)
4 Months ago
Voodoo - Technical Artist - Hole.io

Voodoo

Barcelona, Catalonia, Spain (Remote)
6 Days ago
Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc

Canada (On-Site)
7 Months ago
Haptic - Principal Technical Artist

Haptic

Dallas, Texas, United States (Remote)
2 Months ago
Wargaming - Lead/Senior Environment Artist

Wargaming

Nicosia, Nicosia, Cyprus (Hybrid)
1 Week ago
Luma Pictures - FX Artist (Senior Level)

Luma Pictures

Melbourne, Victoria, Australia (On-Site)
6 Days ago
CCP Games - Lead Artist

CCP Games

London, England, United Kingdom (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Washington, United States (Remote)

Bellevue, Washington, United States (Hybrid)

Bellevue, Washington, United States (On-Site)

Washington, United States (Remote)

Washington, United States (Remote)

Bellevue, Washington, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Sucker Punch Productions

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug