Associate Concept Artist (NST)

10 Months ago • 1-2 Years • Concept Art

Job Summary

Job Description

Concept artist with 2D/3D skills, game engine experience, proficient in art software. Contract role with benefits.
Must have:
  • 2D/3D Concept Art
  • Game Engines
  • Art Software
  • Game Development
Good to have:
  • Animation
  • UI Design
  • Texture Creation
  • Stylized Art
Perks:
  • Medical/Dental
  • Paid Holidays

Job Details

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Associate Concept Artist, you will have a passion for concepting stylized characters, environments, and icons. If this sounds like you, then we’d love to see your portfolio!

** This is a CONTRACT position

DESCRIPTION OF DUTIES:

  • Participates in the creation of 2D and 3D concept that meets required direction and quality specifications.

  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.

  • Participates in assigned animations for 3D and 2D assets.

  • Participates in assigned visual assets for use in product user interface.

SUMMARY OF REQUIREMENTS

  • Proven artistic and technical skills in basic 3D and or 2D art production.

  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)

  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).

  • Undergraduate degree in art or related field; or equivalent education and experience

  • Capable of excellent organizational and communication skills.

  • Can respond to feedback and iterations quickly and efficiently.

** This is a CONTRACT position

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position has a base pay range of $33 - $50 per hour and is eligible for benefits through the employing agency. Agency benefits may include medical, dental and vision, 401(k), basic/supplemental life and AD&D insurance, short- and long-term disability insurance, health and dependent care spending accounts, transportation benefits, employee assistance program, paid sick leave, and up to 6 paid holidays per year. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

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About The Company

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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