Associate Lead VFX Tech Artist

5 Days ago • 7 Years + • Technical Art

Job Summary

Job Description

Escape Velocity seeks an experienced VFX Tech Art Lead to manage a team, collaborate with various departments (Tech Art, VFX, Engineering), and establish performance targets and technical practices for game releases across different platforms (console and mobile). Responsibilities include performance testing, optimization of VFX, shaders, and lighting, driving tools development and pipeline improvements, providing training and feedback, and seeking creative technical solutions. The ideal candidate has 7+ years of game VFX or tech art experience, excellent communication skills, and proficiency in UE4/5 (shaders, blueprints, Niagara, and scratchpad).
Must have:
  • 7+ years VFX/Tech Art experience (console & mobile)
  • Manage a team of Technical Artists
  • Proficient in UE4/5 (shaders, blueprints, Niagara)
  • Performance testing and optimization
  • Excellent communication & interpersonal skills
Perks:
  • Fully remote
  • Excellent benefits

Job Details

Description

What We Are Looking For: 

 

Escape Velocity is looking for an experienced VFX Tech Art Lead to help us deliver on pipelines, performance and budgets. We need an experienced Unreal specialist for this role with a strong familiarity with multiplayer action gameplay shipping requirements across different platforms. Join a passionate and experienced team who is looking to push our boundaries. 

Requirements

What We Will Do Together: 

 

  • Manage and guide team of skilled Technical Artists. 
  • Collaborate with Tech Art, VFX and engineering departments to establish the vision for shippable performance targets, testing pipeline and technical practices to hit the quality bar for project release. 
  • Handle performance profile testing and share insights/technical breakdowns to narrow down key target areas of optimization for VFX, shaders and lighting across different platforms. 
  • Drive tools development and pipeline improvements proactively to support the shared vision. 
  • Provide feedback, and training to others on the team. Build training resources. 
  • Constantly seek out creative technical solutions and ways to improve the project in all aspects. 

 

What You Will Bring: 

 

You are passionate about advancing your skills, pushing the boundaries of what effects can do in games, and always on the hunt for new VFX techniques. You like mathematics, love to solve logic problems and when you encounter a challenge you persevere until you find a solution. And you always find a solution. 

 

  • 7 + years of experience in the games VFX or tech art, both console and mobile 
  • Excellent communication and interpersonal skills 
  • Experience with managing a small team of developers 
  • Knowledge of current visual effects pipelines and techniques 
  • Experience working in UE4/5. Must have proficiency in shaders, blueprints, Niagara, and scratchpad. 
  • A strong sense of ownership and craft success 
  • A passion for video games and a solid understanding of product goals 

Benefits

Interested… a bit about Escape Velocity: 

 

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world.  We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.  

 

 

How to apply: 

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. 

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. 

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. 

Similar Jobs

Convai - Character Animator

Convai

Cairo, Cairo Governorate, Egypt (On-Site)
9 Months ago
Room 8 Studio - 3D Animator, Middle

Room 8 Studio

Bulgaria (On-Site)
3 Months ago
Cloud Chamber - Senior Sound Designer

Cloud Chamber

Montréal, Québec, Canada (On-Site)
3 Months ago
Embark Studios - UI/UX Designer - Games

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
10 Months ago
Romero Games - Environment Artist

Romero Games

Galway, County Galway, Ireland (Remote)
4 Months ago
Build A Rocket Boy - Lead Artist (UGC)

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
2 Months ago
Voodoo - Technical Artist - Hole.io

Voodoo

Barcelona, Catalonia, Spain (Remote)
6 Days ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Los Angeles, California, United States (Remote)
5 Months ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

Los Angeles, California, United States (On-Site)
5 Months ago
Relax Gaming  - Technical Artist

Relax Gaming

Malmö, Skåne County, Sweden (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Bit Reactor, LLC - Senior Mission Designer

Bit Reactor, LLC

Cockeysville, Maryland, United States (On-Site)
6 Days ago
The Walt Disney Company - Island Maintenance Technician - Electrician/IT

The Walt Disney Company

The Bahamas (On-Site)
1 Week ago
Haptic - Senior UI/UX Designer

Haptic

Sweden (On-Site)
2 Months ago
EVS,  Inc  - CAD Technician/Drafter

EVS, Inc

Bengaluru, Karnataka, India (Remote)
7 Months ago
Epic Games - Lead Technical Designer in Animation

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
Firesprite - Lead Cinematic Artist - Cinematics - Hybrid/Remote(UK)

Firesprite

Liverpool, England, United Kingdom (Hybrid)
4 Months ago
Mattel  Inc  - Maintenance Electrician

Mattel Inc

El Segundo, California, United States (On-Site)
5 Months ago
Techland - UE5 Senior Game Programmer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
3 Months ago
The Walt Disney Company - Carpenter

The Walt Disney Company

Anaheim, California, United States (On-Site)
1 Month ago
Demiurge Studios - Senior Level Designer, Open World Action RPG

Demiurge Studios

(Remote)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Boston, Massachusetts, United States (Remote)
4 Days ago
Tencent - Senior 3D Artist

Tencent

California, United States (On-Site)
1 Month ago
SciPlay - Art Director

SciPlay

Cedar Falls, Iowa, United States (Hybrid)
3 Months ago
Reality Games - Technical Artist for Mobile Game

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
3 Months ago
Nintendo - Art Director (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
7 Months ago
Ubisoft - Graphics Technical Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
6 Days ago
PlayStation Global - Lead Environment Artist

PlayStation Global

Helsinki, Uusimaa, Finland (On-Site)
1 Month ago
PearlAbyss - Junior Shader / Procedural Modeler

PearlAbyss

(On-Site)
1 Month ago
Ubisoft - Directeur.trice Technique, Personnages (F/H/NB) [Project AAA]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
4 Months ago
Light Speed Studios - Lighting Artist

Light Speed Studios

(On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded