Associate Technical Artist(Non Unity)

11 Months ago • Upto 2 Years
Technical Art

Job Description

Associate Technical Artist needed for PlaySimple Games! Must have 0-2 years experience with game engines, art pipelines, creating animations using After Effects and Particle Designer, and strong knowledge of Photoshop, Figma, Illustrator, After Effects, Spine, and Rive. Experience with asset compression and optimization for multiple platforms (Flutter and Cocos2D) is a plus.
Good To Have:
  • Particle Designer
  • Photoshop
  • Figma
  • Illustrator
Must Have:
  • Technical Artist
  • Game Engines
  • Art Pipelines
  • After Effects

Add these skills to join the top 1% applicants for this job

unity
spine
figma
photoshop
flutter
artistic-vision

Position Summary

We’re looking for an Associate Technical Artist who can act as a bridge between the Artists and Programmers working on a game that will drive our continued success. It’s a fast-paced, high-adrenaline job, with plenty to learn. If you enjoy dreaming up concepts, turning them into works of art and are happy about it,  you’ll love this job.


Requirements

What’s required of you

  • 0-2 years of applicable professional experience as a technical artist with knowledge of engines and art pipelines.
  • Experience creating animations, effects for games using After Effects and Particle Designer.
  • Strong Knowledge of Photoshop, Figma, Illustrator, After effects, Spine and Rive is an added advantage.
  • In-depth Knowledge of the Production Pipeline.
  • Ability to proactively identify technical constraints while conceptualising and executing solutions through new tools.
  • Knowledge and understanding of assets compression and optimisation with regards to multiple platforms ( Flutter and Cocos2D)
  • Develops generalised tools/techniques to help enhance the pipeline.
  • A mind for both artistic and technical workflows.

What we are looking for

  • Good problem-solving skills.
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
  • Handles and resolves recurring problems.
  • Demonstrate artistic vision and appropriately expand upon the art direction given.
  • Effective time management skills to meet deadlines without compromising quality.


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