ASSOCIATE TECHNICAL DESIGNER CONTINGENT

42 Minutes ago • All levels • Game Story Writing/Narrative Design

About the job

Job Description

This contingent Associate Technical Designer role at Naughty Dog involves prototyping gameplay using in-house tools and scripting languages, encompassing combat, narratives, mechanics, and AI. Collaboration with various departments (animation, programming, art) is crucial to bring prototypes into production and polish them to Naughty Dog's high standards. Responsibilities include prototyping and implementing gameplay scenarios, narrative sequences, interactive objects, and AI behaviors; collaborating with the design team on mechanics and systems; and communicating with other departments for asset and code support. The ideal candidate is self-motivated, proactive, and possesses strong technical and creative skills with significant programming abilities.
Must have:
  • Significant programming ability
  • Knowledge of 3D math
  • Experience with C++, C#, Lua, or other scripting language
  • Excellent communication and teamwork skills
Good to have:
  • Experience developing third-person action games
  • Experience with 3D level editors
  • Understanding of narrative principles
  • Experience with Behavior Trees, Melee Combat Systems, Character animation, Enemy & boss design
Perks:
  • Medical, dental, and vision benefits

This position is for a temporary engagement through our staffing partner DZConneX Services. Candidates must be authorized to work in the United States for this position.

This hybrid role will be based in Santa Monica, CA.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

In this role you’ll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality Naughty Dog is known for.

We’re looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly.

What you will do: 

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning
  • Additional responsibilities may be assigned as needed

What skills you will use:

  • Significant programming ability (Computer Science undergraduate degree preferred)
  • Knowledge of 3D math
  • Experience with C++, C#, Lua, or other scripting language
  • Broad understanding of gaming landscape
  • Self-starter with excellent communication and teamwork skills
  • Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions

Bonus Skills:

  • Experience developing third-person action games
  • Experience with 3D level editors
  • Understanding of narrative principles, and conveying emotion through gameplay
  • Experience with the following areas of design
  • Behavior Trees
  • Melee
  • Combat Systems
  • Character animation
  • Enemy & boss design

Sony is an Equal Opportunity Employer.  All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, martial or civil partnership, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees, and embrace diversity.  We encourage everyone to respond.

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click  to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$37$50.50 USD
View Full Job Description
$76.6K - $105.0K/yr (Outscal est.)
$90.8K/yr avg.
Los Angeles, California, United States

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

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