Audio Programmer

2 Months ago • All levels • Sound Design

Job Summary

Job Description

IO Interactive seeks a talented Audio Programmer to contribute to their game projects, Project 007 and Project Fantasy. Responsibilities include designing and implementing audio features and tools for their Glacier engine, optimizing runtime code, developing audio systems (propagation, reverb, etc.), collaborating with sound designers, and maintaining existing systems. The ideal candidate possesses C++ experience, a relevant degree, and experience with runtime code optimization. Experience with 3D audio and audio middleware (Wwise, FMod) is a plus.
Must have:
  • C++ Audio Programming experience
  • Bachelor's degree in CS/related field
  • Runtime code optimization skills
  • Collaboration with sound designers
  • Game engine familiarity
Good to have:
  • 3D audio experience
  • Wwise/FMod experience

Job Details

IO Interactive is seeking a talented Audio Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.

As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

Your closest sparring partners will be our Audio Programmers, the CoreEngine team and, of course, our sound design team, who are all very eager to have you on board! Day to day you will be collaborating closely with our sound designers, Technical Directors, Producers and Gameplay Programmers to define the roadmap that will ensure cutting-edge AAA audio, on all our projects.

What you will do:

  • Design and implement audio features and tools for our bespoke engine, Glacier. You will work in-engine, improving, prioritizing and optimizing and runtime code that executes the game.
  • Work on audio development and systems: workflows, tooling and developing audio systems, by both working individually but also in collaboration with our Audio Programmer. Ex: propagation system, reverb, early vs late reflections etc.
  • Maintain, optimize and improve existing systems.
  • Work closely with sound designers to help them create top-notch audio experience.

 

Who you are:

  • Work experience as an audio programmer (C++).
  • Bachelor’s degree in Computer Science, Software Engineering or related.
  • Experience writing runtime and memory-efficient code, debugging, and maintaining complex software systems.
  • Familiarity or understanding of game engines, gameplay programming concepts, audio, and audio content creation.

 

We would love if you have:

  • 3D audio experience. 
  • Experience with Wwise, FMod, or other audio middleware.

 

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

#LI-AR1

Similar Jobs

Paper Games - Sound Designer

Paper Games

Shanghai, Shanghai, China (On-Site)
2 Months ago
Larian Studios - Soundscape Designer

Larian Studios

Guildford, England, United Kingdom (On-Site)
7 Months ago
Cygames - Sound Engineer / Game Engine / Tokyo

Cygames

Tokyo, Tokyo, Japan (On-Site)
3 Weeks ago
Creative Assembly - Sound Designer

Creative Assembly

Sofia, Sofia City Province, Bulgaria (On-Site)
3 Weeks ago
SEGA - Audio Programmer

SEGA

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Months ago
Astek - BSP Audio Engineer

Astek

Guangzhou, Guangdong Province, China (On-Site)
10 Months ago
Keywords Studios - Transfer Operator

Keywords Studios

London, England, United Kingdom (On-Site)
1 Month ago
Bonfire Studios - Technical Sound Designer (Senior/Principal)

Bonfire Studios

California, United States (Hybrid)
7 Months ago
Epic Games - Senior Audio Designer

Epic Games

Cary, North Carolina, United States (On-Site)
4 Months ago
SEGA - Audio Programmer

SEGA

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Light Speed Studios - Senior Sound Designer

Light Speed Studios

Irvine, California, United States (On-Site)
3 Months ago
PlayStation Global - Audio Test Analyst

PlayStation Global

Carlsbad, California, United States (On-Site)
1 Month ago
HoYoverse - Senior Ambiance Audio Designer

HoYoverse

(Remote)
3 Weeks ago
Riot Games - Sound Designer II

Riot Games

Los Angeles, California, United States (On-Site)
1 Year ago
Larian Studios - Sound Designer

Larian Studios

Quebec, Canada (On-Site)
3 Months ago
Welevel - Senior SFX Artist (Sound Designer) with Unreal Experience

Welevel

Munich, Bavaria, Germany (On-Site)
2 Months ago
Light Speed Studios - Senior Sound Designer

Light Speed Studios

(On-Site)
5 Months ago
Riot Games - Senior Software Engineer (Gameplay/Audio)

Riot Games

Los Angeles, California, United States (On-Site)
3 Weeks ago
Riot Games - Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games

Los Angeles, California, United States (On-Site)
3 Weeks ago
Cygames - Sound Engineer

Cygames

Osaka, Osaka, Japan (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Istanbul, İstanbul, Türkiye

Spyke Games - Marketing Artist

Spyke Games

İstanbul, Türkiye (On-Site)
1 Year ago
Codeway - DevOps Engineer (Mid/Sr)

Codeway

İstanbul, Türkiye (On-Site)
4 Months ago
Fugo Games - 2D Animator

Fugo Games

İstanbul, Türkiye (On-Site)
2 Months ago
Chef.js - Game Designer

Chef.js

Ankara, Ankara, Türkiye (On-Site)
3 Weeks ago
vertigoo games - Data Scientist

vertigoo games

İstanbul, İstanbul, Türkiye (On-Site)
3 Weeks ago
Leartes studios - UNREAL ENGINE GAME DEVELOPER

Leartes studios

İstanbul, İstanbul, Türkiye (On-Site)
2 Years ago
Token Metrics - Web3 Head of Marketing and Communications (Remote)

Token Metrics

İstanbul, Türkiye (Remote)
7 Months ago
Codeway - Fullstack Developer

Codeway

İstanbul, Türkiye (On-Site)
4 Months ago
Codeway - Screenwriter (Mid/Sr)

Codeway

İstanbul, Türkiye (On-Site)
3 Months ago
Dream Games - Visual Development Artist

Dream Games

İstanbul, Türkiye (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Sound Design Jobs

11 bit studios - Sound Designer

11 bit studios

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
IO Interactive - Senior Audio Programmer

IO Interactive

Malmö, Skåne County, Sweden (Hybrid)
7 Months ago
PlatinumGames - Music Composer

PlatinumGames

(On-Site)
4 Months ago
Alp Consulting  - Audio Multimedia

Alp Consulting

Karnataka, India (On-Site)
9 Months ago
Valve corporation - Audio Software Engineer

Valve corporation

Bellevue, Washington, United States (On-Site)
7 Months ago
Activision - Expert Sound Designer

Activision

Guildford, England, United Kingdom (Hybrid)
2 Months ago
Krafton  - Sr. Sound Designer

Krafton

(On-Site)
2 Months ago
Tencent - Senior Sound Designer

Tencent

(On-Site)
5 Months ago
Paper Games - Sound Designer

Paper Games

Shanghai, Shanghai, China (On-Site)
2 Months ago
IO Interactive - Senior Audio Programmer

IO Interactive

İstanbul, İstanbul, Türkiye (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Mumbai, Maharashtra, India (On-Site)

Istanbul, İstanbul, Türkiye (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Istanbul, İstanbul, Türkiye (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Istanbul, İstanbul, Türkiye (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by IO Interactive

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug