This is an Audio TA internship for the Spring 2025 recruitment drive in Shanghai. The role involves collaborating with the audio technology team to develop and iterate on audio products based on user needs. Responsibilities include researching and implementing various audio technologies for game scenarios, maintaining existing products, and writing technical documentation. The ideal candidate will have a strong programming foundation, familiarity with at least one scripting language (Python, C#, Lua preferred), and understanding of C++. Knowledge of game audio middleware (Wwise), game engines (UE5 or Unity), and software engineering principles is crucial. The candidate should be a self-starter, detail-oriented, and possess excellent communication skills.