Backend Software Engineer

2 Months ago • 1 Years + • Backend Development

Job Summary

Job Description

Maxis seeks a Backend Software Engineer to contribute to exciting new features for legacy Sims titles. The role involves working with a team to support existing services, improve server performance (latency, reliability, scalability), and collaborate with designers and other engineering teams. Responsibilities include developing and debugging multi-threaded architectures, working with cloud platforms (AWS, Azure, or GCP), and providing rapid responses to live service issues. The ideal candidate possesses Java and Spring framework expertise and experience in cloud services and debugging.
Must have:
  • Java, Spring, Linux/Bash
  • Cloud services experience (AWS, Azure, GCP)
  • Multi-threaded architecture experience
  • Problem-solving skills
  • Experience supporting online systems
Good to have:
  • Java/Kotlin
  • CI/CD pipelines and Terraform
  • GCP or AWS (EC2, RDS, Lambda, S3, Route53)
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Extended health/dental/vision coverage
  • Basic life insurance

Job Details

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. We aim to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it, a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is but strive to build a world as it could be.

We're looking for a software engineer to work on cloud web services to help us bring exciting new features to life. In this role, you will be part of a small team responsible for supporting legacy Maxis titles. You will work with an experienced team that has collectively built Maxis games for more than two decades.

You will report to a Development Director for the backend services team and your work will be in Java, Spring, Linux/Bash, and deployed to cloud platforms.

As a Backend Software Engineer at Maxis, you will

  • Work with designers, client engineering, and production teams to achieve gameplay goals that are supported by the service

  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development

  • Improve server online systems to improve latency, reliability, scalability, performance, and memory.

  • Work with partner teams to stand up and maintain backend infrastructure and services for the title.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

  • 1+ years of Software Engineer Experience or Internship experience

  • Understanding of Java Server Environment and familiarity with frameworks 

  • Experience in Cloud services like Amazon Web Services, Microsoft Azure, or Google Cloud. 

  • Experience developing and debugging multi-threaded/concurrent architectures.

  • Experience with load testing, troubleshooting, and optimizing the performance of web services

  • Willingness to be part of a live team, with rapid responses to emerging issues

Pluses

  • You've built software with Java or Kotlin

  • You have experience with CI/CD pipelines and terraform

  • You have experience with GCP or AWS services like EC2, RDS, Lambda, S3, or Route53

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $79,900 - $111,900 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

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About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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